void SelectObstacle() { PassPlayer = false; int i = bl_ObstaclesManager.Instance.SelectNext(AllObstacles); foreach (bl_Obstacle o in AllObstacles) { if (o.ID == i) { o.gameObject.SetActive(true); bl_ObstaclesManager.Instance.SetLastObstacle(o); ActiveObstacle = o; } else { o.gameObject.SetActive(false); } } }
public void SetLastObstacle(bl_Obstacle obs) { LastObstacle = obs; }