Esempio n. 1
0
    /// <summary>
    /// Create a new icon without reference in runtime.
    /// see all structure options in bl_MMItemInfo.
    /// </summary>
    public bl_MiniMapItem CreateNewItem(bl_MMItemInfo item)
    {
        if (hasError)
        {
            return(null);
        }

        GameObject     newItem = Instantiate(ItemPrefabSimple, item.Position, Quaternion.identity) as GameObject;
        bl_MiniMapItem mmItem  = newItem.GetComponent <bl_MiniMapItem>();

        if (item.Target != null)
        {
            mmItem.Target = item.Target;
        }
        mmItem.Size           = item.Size;
        mmItem.IconColor      = item.Color;
        mmItem.isInteractable = item.Interactable;
        mmItem.m_Effect       = item.Effect;
        if (item.Sprite != null)
        {
            mmItem.Icon = item.Sprite;
        }

        return(mmItem);
    }
Esempio n. 2
0
    /// <summary>
    /// Example of how create a item in run time without references
    /// just need a position where you need instantiate
    /// for sure are options for personalize the item
    /// see full structure for options in bl_MMItemInfo.cs
    /// </summary>
    void CreateItem()
    {
        //This just a example of a position where instantiate the item
        //in this example we will instantiate where input mouse is.
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit))
        {
            Debug.DrawLine(ray.origin, hit.point, Color.red);
            //in this part we create a new item info
            //the most basic method is just send the (Vector3)position
            bl_MMItemInfo info = new bl_MMItemInfo(hit.point);
            //but you can customize this before send to create for eg:
            //info.Color = Color.white;
            //info.Size = 15;
            //info.Sprite = CustomSpriteReference;
            //se bl_MMItemInfo.cs for full options avaible.

            //Now send the info to the bl_MiniMap.cs reference for create it.
            MiniMap.CreateNewItem(info);
            //Done!
        }
    }