IEnumerator Hide(bool destroy)
    {
        yield return(new WaitForSeconds(7));

        while (Alpha.alpha > 0)
        {
            Alpha.alpha -= Time.deltaTime;
            yield return(new WaitForEndOfFrame());
        }
        if (destroy)
        {
            Destroy(gameObject);
        }
        else
        {
            gameObject.SetActive(false);
            KillFeed.LocalDisplayDone();
        }
    }