Esempio n. 1
0
    IEnumerator FleeTime()
    {
        results = battleResults.Flee;
        yield return(new WaitForSeconds(3f));

        results = battleResults.Normal;
    }
Esempio n. 2
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "NextRoom")
        {
            CollisionHandeler col = other.gameObject.GetComponent <CollisionHandeler>();
            GameManager.instance.nextPlayerPosition = col.spawnPoint.transform.position;
            GameManager.instance.SceneToLoad        = col.sceneToLoad;
            GameManager.instance.LoadNextScene();
        }
        if (other.tag == "EnemyEncounter")
        {
            if (results == battleResults.Victory)
            {
                other.GetComponent <CollectRewards>().CollectReward();
                results = battleResults.Normal;
            }
            else
            {
                pbi.inBattle = true;
                EncounterHandeler eco = other.gameObject.GetComponent <EncounterHandeler>();

                GameManager.instance.curEncounter       = eco.encounterNumber;
                GameManager.instance.nextPlayerPosition = eco.spawnPoint.transform.position;
                GameManager.instance.BattleEncounter();
            }
        }
    }