void OnTriggerEnter2D(Collider2D col) { if (move_direction == 0) { Debug.Log("dead tag _1is " + col.tag); Debug.Log("dead psotion is " + col.transform.position.x + "," + col.transform.position.y); if (col.gameObject.tag == Common_data.PANDA_TAG) { load_sound(SOUND_TYPE.hit); bar.enabled = false; player.CrossFade("dead_begin", 0); panda_controller p_c = col.gameObject.GetComponent <panda_controller> (); move_direction = p_c.move_direction; GameObject explode_instance = (GameObject)Instantiate(explode, my_transform.position, explode.transform.rotation); Debug.Log("panda move dead move is " + p_c.move_direction); } else if (col.gameObject.tag == Common_data.BARREL_BLOCK_TAG) { player.CrossFade("dead_begin", 0); load_sound(SOUND_TYPE.hit); bar.enabled = false; barrel_controller b_c = col.gameObject.GetComponent <barrel_controller> (); move_direction = b_c.move_direction; GameObject explode_instance = (GameObject)Instantiate(explode, my_transform.position, explode.transform.rotation); } else if (col.gameObject.tag == Common_data.MOVE_BLOCK_TAG) { player.CrossFade("dead_begin", 0); if (stand_direction == 1) { last_move = 2; } else if (stand_direction == 2) { last_move = 1; } else if (stand_direction == 3) { last_move = 4; } else if (stand_direction == 4) { last_move = 3; } player.CrossFade("dead_end", 0); move_direction = -1; dead_position = my_transform.position; GameObject explode_instance = (GameObject)Instantiate(explode, my_transform.position, explode.transform.rotation); dead(); Destroy(this.gameObject.GetComponent <BoxCollider2D>()); } } else { Debug.Log("dead tag is " + col.gameObject.tag); if (col.tag == Common_data.BARELL_COLLIDER_TAG) { return; } if (move_direction == 1) { if (col.tag == Common_data.UP_BLOCK_TAG || col.tag == Common_data.LEFT_BLOCK_TAG || col.tag == Common_data.RIGHT_BLOCK_TAG || col.tag == Common_data.STREET_TAG) { return; } } else if (move_direction == 2) { if (col.tag == Common_data.DOWN_BLOCK_TAG || col.tag == Common_data.LEFT_BLOCK_TAG || col.tag == Common_data.RIGHT_BLOCK_TAG || col.tag == Common_data.STREET_TAG) { return; } } else if (move_direction == 3) { if (col.tag == Common_data.UP_BLOCK_TAG || col.tag == Common_data.LEFT_BLOCK_TAG || col.tag == Common_data.DOWN_BLOCK_TAG || col.tag == Common_data.STREET_TAG) { return; } } else if (move_direction == 4) { if (col.tag == Common_data.UP_BLOCK_TAG || col.tag == Common_data.DOWN_BLOCK_TAG || col.tag == Common_data.RIGHT_BLOCK_TAG || col.tag == Common_data.STREET_TAG) { return; } } player.CrossFade("dead_end", 0); last_move = move_direction; move_direction = -1; dead_position = my_transform.position; GameObject explode_instance = (GameObject)Instantiate(explode, dead_position, explode.transform.rotation); dead(); Destroy(this.gameObject.GetComponent <BoxCollider2D>()); } }
void OnTriggerEnter2D(Collider2D col) { // checkCollider (col); if (my_tag == LEFT_SPRING_TAG) { if ((col.gameObject.transform.position.y <= transform.position.y + 0.1 || col.gameObject.transform.position.y >= transform.position.y - 0.1) && col.gameObject.transform.position.x > transform.position.x + 0.5) { if (col.gameObject.tag == Common_data.PANDA_TAG) { panda_controller p_c = col.gameObject.GetComponent <panda_controller>(); player.SetTrigger(IS_TRIGER); col.gameObject.transform.position = transform.position + new Vector3(1.5f, 0f, 0f); p_c.move(4); Debug.Log("panda"); } else if (col.gameObject.tag == Common_data.BARREL_BLOCK_TAG) { player.SetTrigger(IS_TRIGER); barrel_controller b_c = col.gameObject.GetComponent <barrel_controller>(); col.gameObject.transform.position = transform.position + new Vector3(1.5f, 0f, 0f); b_c.move(4); } } } else if (my_tag == RIGHT_SPRING_TAG) { if ((col.gameObject.transform.position.y <= transform.position.y + 0.1 || col.gameObject.transform.position.y >= transform.position.y - 0.1) && col.gameObject.transform.position.x < transform.position.x - 0.5) { if (col.gameObject.tag == Common_data.PANDA_TAG) { panda_controller p_c = col.gameObject.GetComponent <panda_controller>(); player.SetTrigger(IS_TRIGER); col.gameObject.transform.position = transform.position + new Vector3(-1.5f, 0f, 0f); p_c.move(3); Debug.Log("panda"); } else if (col.gameObject.tag == Common_data.BARREL_BLOCK_TAG) { player.SetTrigger(IS_TRIGER); barrel_controller b_c = col.gameObject.GetComponent <barrel_controller>(); col.gameObject.transform.position = transform.position + new Vector3(-1.5f, 0f, 0f); b_c.move(3); } } } else if (my_tag == DOWN_SPRING_TAG) { if ((col.gameObject.transform.position.x <= transform.position.x + 0.1 || col.gameObject.transform.position.x >= transform.position.x - 0.1) && col.gameObject.transform.position.y > transform.position.y + 0.5) { if (col.gameObject.tag == Common_data.PANDA_TAG) { panda_controller p_c = col.gameObject.GetComponent <panda_controller>(); player.SetTrigger(IS_TRIGER); col.gameObject.transform.position = transform.position + new Vector3(0f, 1.5f, 0f); p_c.move(1); Debug.Log("panda"); } else if (col.gameObject.tag == Common_data.BARREL_BLOCK_TAG) { player.SetTrigger(IS_TRIGER); barrel_controller b_c = col.gameObject.GetComponent <barrel_controller>(); col.gameObject.transform.position = transform.position + new Vector3(0f, 1.5f, 0f); b_c.move(1); } } } else if (my_tag == UP_SPRING_TAG) { if ((col.gameObject.transform.position.x <= transform.position.x + 0.1 || col.gameObject.transform.position.x >= transform.position.x - 0.1) && col.gameObject.transform.position.y < transform.position.y - 0.5) { if (col.gameObject.tag == Common_data.PANDA_TAG) { panda_controller p_c = col.gameObject.GetComponent <panda_controller>(); player.SetTrigger(IS_TRIGER); col.gameObject.transform.position = transform.position + new Vector3(0f, -1.5f, 0f); p_c.move(2); Debug.Log("panda"); } else if (col.gameObject.tag == Common_data.BARREL_BLOCK_TAG) { player.SetTrigger(IS_TRIGER); barrel_controller b_c = col.gameObject.GetComponent <barrel_controller>(); col.gameObject.transform.position = transform.position + new Vector3(0f, -1.5f, 0f); b_c.move(2); } } } }
void OnTriggerEnter2D(Collider2D col) { if (move_direction == 0) { if (col.gameObject.tag == Common_data.PANDA_TAG) { panda_controller p_c = col.gameObject.GetComponent <panda_controller> (); Debug.Log("panda collider"); if (p_c.move_direction == 0) { p_c.dead(); Instantiate(explode, p_c.gameObject.transform.position, explode.transform.rotation); return; } load_sound(SOUND_TYPE.hit); move_direction = p_c.move_direction; initActionState(); player.CrossFade("dead_begin", 0); Vector3 d = new Vector3(); if (move_direction == 1) { d = Vector3.up; } else if (move_direction == 2) { d = Vector3.down; } else if (move_direction == 3) { d = Vector3.left; } else if (move_direction == 4) { d = Vector3.right; } my_transform.position = col.gameObject.transform.position + d; GameObject explode_instance = (GameObject)Instantiate(explode, my_transform.position, explode.transform.rotation); Debug.Log("panda move dead move is " + p_c.move_direction); } else if (col.gameObject.tag == Common_data.BARREL_BLOCK_TAG) { initActionState(); player.CrossFade("dead_begin", 0); barrel_controller b_c = col.gameObject.GetComponent <barrel_controller> (); move_direction = b_c.move_direction; load_sound(SOUND_TYPE.hit); Vector3 d = new Vector3(); if (move_direction == 1) { d = Vector3.up; } else if (move_direction == 2) { d = Vector3.down; } else if (move_direction == 3) { d = Vector3.left; } else if (move_direction == 4) { d = Vector3.right; } my_transform.position = col.gameObject.transform.position + d; GameObject explode_instance = (GameObject)Instantiate(explode, my_transform.position, explode.transform.rotation); } } else { Debug.Log("dead tag is " + col.gameObject.tag); if (col.tag == Common_data.BARELL_COLLIDER_TAG || col.tag == Common_data.TRAP_COLLIDER_TAG) { return; } if (move_direction == 1) { if (col.tag == Common_data.UP_BLOCK_TAG || col.tag == Common_data.LEFT_BLOCK_TAG || col.tag == Common_data.RIGHT_BLOCK_TAG || col.tag == Common_data.STREET_TAG) { return; } } else if (move_direction == 2) { if (col.tag == Common_data.DOWN_BLOCK_TAG || col.tag == Common_data.LEFT_BLOCK_TAG || col.tag == Common_data.RIGHT_BLOCK_TAG || col.tag == Common_data.STREET_TAG) { return; } } else if (move_direction == 3) { if (col.tag == Common_data.UP_BLOCK_TAG || col.tag == Common_data.LEFT_BLOCK_TAG || col.tag == Common_data.DOWN_BLOCK_TAG || col.tag == Common_data.STREET_TAG) { return; } } else if (move_direction == 4) { if (col.tag == Common_data.UP_BLOCK_TAG || col.tag == Common_data.DOWN_BLOCK_TAG || col.tag == Common_data.RIGHT_BLOCK_TAG || col.tag == Common_data.STREET_TAG) { return; } } initActionState(); player.CrossFade("dead_end", 0); last_move = move_direction; move_direction = -1; dead_position = my_transform.position; GameObject explode_instance = (GameObject)Instantiate(explode, dead_position, explode.transform.rotation); dead(); Destroy(this.gameObject.GetComponent <BoxCollider2D>()); } }
void OnTriggerEnter2D(Collider2D col) { if (move_direction == 0) { if (col.gameObject.tag == Common_data.PANDA_TAG) { initActionState(); player.SetTrigger("dead_begin"); panda_controller p_c = col.gameObject.GetComponent <panda_controller> (); move_direction = p_c.move_direction; load_sound(SOUND_TYPE.hit); GameObject explode_instance = (GameObject)Instantiate(explode, transform.position, explode.transform.rotation); Debug.Log("panda move dead move is " + p_c.move_direction); } else if (col.gameObject.tag == Common_data.BARREL_BLOCK_TAG) { initActionState(); player.SetTrigger("dead_begin"); barrel_controller b_c = col.gameObject.GetComponent <barrel_controller> (); move_direction = b_c.move_direction; load_sound(SOUND_TYPE.hit); GameObject explode_instance = (GameObject)Instantiate(explode, transform.position, explode.transform.rotation); } else if (col.gameObject.tag == Common_data.MOVE_BLOCK_TAG) { initActionState(); move_block_controller m_b_c = col.gameObject.GetComponent <move_block_controller> (); last_move = m_b_c.move_direction; player.SetInteger(DEAD_MOVE, 2); move_direction = -1; dead_position = transform.position; GameObject explode_instance = (GameObject)Instantiate(explode, transform.position, explode.transform.rotation); dead(); Destroy(this.gameObject.GetComponent <BoxCollider2D>()); } } else { Debug.Log("dead tag is " + col.gameObject.tag); if (col.tag == Common_data.BARELL_COLLIDER_TAG || col.tag == Common_data.TRAP_COLLIDER_TAG) { return; } if (move_direction == 1) { if (col.tag == Common_data.UP_BLOCK_TAG || col.tag == Common_data.LEFT_BLOCK_TAG || col.tag == Common_data.RIGHT_BLOCK_TAG || col.tag == Common_data.STREET_TAG) { return; } } else if (move_direction == 2) { if (col.tag == Common_data.DOWN_BLOCK_TAG || col.tag == Common_data.LEFT_BLOCK_TAG || col.tag == Common_data.RIGHT_BLOCK_TAG || col.tag == Common_data.STREET_TAG) { return; } } else if (move_direction == 3) { if (col.tag == Common_data.UP_BLOCK_TAG || col.tag == Common_data.LEFT_BLOCK_TAG || col.tag == Common_data.DOWN_BLOCK_TAG || col.tag == Common_data.STREET_TAG) { return; } } else if (move_direction == 4) { if (col.tag == Common_data.UP_BLOCK_TAG || col.tag == Common_data.DOWN_BLOCK_TAG || col.tag == Common_data.RIGHT_BLOCK_TAG || col.tag == Common_data.STREET_TAG) { return; } } initActionState(); player.SetInteger(DEAD_MOVE, 2); last_move = move_direction; move_direction = -1; dead_position = transform.position; GameObject explode_instance = (GameObject)Instantiate(explode, dead_position, explode.transform.rotation); dead(); Destroy(this.gameObject.GetComponent <BoxCollider2D>()); } }
void do_barrel_block(Collider2D col) { Debug.Log("do_barrel_block " + move_direction); bool isStop = false; if (move_direction == 1) { if ((col.gameObject.transform.position.x == transform.position.x) && (col.gameObject.transform.position.y > transform.position.y)) { isStop = true; transform.position = col.gameObject.transform.position + Vector3.down; } else { isStop = false; } } else if (move_direction == 2) { if ((col.gameObject.transform.position.x == transform.position.x) && (col.gameObject.transform.position.y < transform.position.y)) { isStop = true; transform.position = col.gameObject.transform.position + Vector3.up; Debug.Log("down"); } else { isStop = false; } } else if (move_direction == 3) { if ((col.gameObject.transform.position.y == transform.position.y) && (col.gameObject.transform.position.x < transform.position.x)) { isStop = true; transform.position = col.gameObject.transform.position + Vector3.right; } else { isStop = false; } } else if (move_direction == 4) { if ((col.gameObject.transform.position.y == transform.position.y) && (col.gameObject.transform.position.x > transform.position.x)) { isStop = true; transform.position = col.gameObject.transform.position + Vector3.left; } else { isStop = false; } } if (isStop == true) { barrel_controller b_c = col.gameObject.GetComponent <barrel_controller>(); b_c.move(move_direction); /*if(move_direction == 2){ * move_direction = 0; * }else{ * move_direction = 2; * }*/ move_direction = 0; } }
public void move(int direction) { bool is_run = false; if (is_done == 1) { move_direction = 0; is_done = 0; return; } if (move_direction != 0) { return; } Collider2D col = getCollider_street(direction); if (col == null) { return; } Debug.Log("direction is " + move_direction + ",tag is " + col.gameObject.tag); street_line s_l = col.gameObject.GetComponent <street_line>(); is_run = s_l.is_run(direction); if (is_run) { col = getCollider(direction); if (col != null) { if (col.tag == "fire_block") { return; } if (col.tag == Common_data.ICE_BLOCK_TAG) { ice_controller i_c = col.gameObject.GetComponent <ice_controller>(); if (i_c.cur_state == 0) { i_c.attact(); return; } i_c.attact(); } else if (col.tag == Common_data.BARREL_BLOCK_TAG) { barrel_controller barrel = col.gameObject.GetComponent <barrel_controller> (); barrel.move(move_direction); return; } else { return; } } bool is_cross = true; Collider2D enemy = getEnemyCollider(direction); if (enemy != null) { if (enemy.gameObject.tag == Common_data.NOR_ENEMY_TAG) { Debug.Log("enemy tag is " + enemy.gameObject.tag); nor_enemy_controller enc = enemy.gameObject.GetComponent <nor_enemy_controller> (); is_cross = enc.is_cross(direction); } } if (is_cross) { move_direction = direction; x = transform.position.x; y = transform.position.y; } } }