void Start() { rigid_body = GetComponent <Rigidbody2D>(); animation_handler = GetComponent <entity_animation_handler>(); flashlight = transform.Find("flashlight").GetComponent <flashlight_handler>(); weapon_holder = transform.Find("weapon_placeholder").GetComponent <weapon_placeholder_handler>(); weapon_holder.LinkOwner(gameObject); colliders_tmp = new Collider2D[6]; hitbox = GetComponent <Collider2D>(); ContactFilter2D filter = new ContactFilter2D(); no_filter = filter.NoFilter(); if (attack_cooldown_bar_canvas) { attack_cooldown_bar_handler = attack_cooldown_bar_canvas.GetComponent <bar_handler>(); } p_sister_handler = GetComponent <sister_handler>(); }
// Start is called before the first frame update void Start() { health_bar_handler = transform.Find("health_bar_canvas").GetComponent <bar_handler>(); base_entity_handler = GetComponent <entity_handler>(); }