void Start() { // this for damage popup text_controller.Initialize(); ball_effct = GetComponent <ball_effect>(); }
void Start() { ball_effct = GetComponent <ball_effect>(); }
void Start() { shake_cam = GameObject.Find("Main Camera").GetComponent <shake_camera>(); ball_effct = GetComponent <ball_effect>(); }
void Start() { // this for damage popup ball_effct = GetComponent <ball_effect>(); }