private void Start() { bikeRig = GetComponentInChildren <rigAllocateThisplayerPairSettingsToBars>(); bikeRig.setupTheRigVoltBars(); backgroundSoundScript = GetComponentInChildren <backgroundSound>(); backgroundSoundScript.playEventSetupSpound(); //OpenMyArduinoStream(); }
//------------------------------------------------------------------- void Start() { planets = GameObject.FindGameObjectsWithTag("Planet"); animationCtrl = this.GetComponent<gravityBeamAnimation>(); tinker = GameObject.Find("tinker").GetComponent<tinker>(); shipAnim = GameObject.Find("ship").GetComponent<shipAnimation>(); backgroundAudio = GameObject.Find("setup").GetComponent<backgroundSound>(); planetAudio = GameObject.Find("planets").GetComponent<planetSound>(); phoneAppAnim = GameObject.Find("phone_app").GetComponent<Animator>(); glowAnim = GameObject.Find ("phone_glow").GetComponent<Animator> (); }
void Awake() { if (_instance == null) { //If I am the first instance, make me the Singleton _instance = this; DontDestroyOnLoad(this); } else { //If a Singleton already exists and you find //another reference in scene, destroy it! if (this != _instance) { Destroy(this.gameObject); } } }