Esempio n. 1
0
	// Use this for initialization
	void Start () {
		GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图
		bg = (background16)backgd.GetComponent (typeof(background16));

		GameObject heroobj = GameObject.Find ("hero"); //调用脚本background中的地图
		heroscript = (hero16)heroobj.GetComponent (typeof(hero16));
		
		GameObject moneyobj = GameObject.Find ("enemy"); //调用脚本background中的地图
		moneyscript = (monkey16)moneyobj.GetComponent (typeof(monkey16));
	}
Esempio n. 2
0
	// Use this for initialization
	void Start () {
		GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图
		bg = (background16)backgd.GetComponent (typeof(background16));

		GameObject moneyobj = GameObject.Find ("enemy"); //调用脚本background中的地图
		monkeyscript = (monkey16)moneyobj.GetComponent (typeof(monkey16));

		astar = new AStar();
		animator = GetComponent<Animator> ();
		hasdone = 1;
	}
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        GameObject backgd = GameObject.Find("background");          //调用脚本background中的地图

        bg = (background16)backgd.GetComponent(typeof(background16));

        GameObject heroobj = GameObject.Find("hero");          //调用脚本background中的地图

        heroscript = (hero16)heroobj.GetComponent(typeof(hero16));

        GameObject moneyobj = GameObject.Find("enemy");          //调用脚本background中的地图

        moneyscript = (monkey16)moneyobj.GetComponent(typeof(monkey16));
    }
Esempio n. 4
0
    // Use this for initialization
    void Start()
    {
        GameObject backgd = GameObject.Find("background");          //调用脚本background中的地图

        bg = (background16)backgd.GetComponent(typeof(background16));

        GameObject moneyobj = GameObject.Find("enemy");          //调用脚本background中的地图

        monkeyscript = (monkey16)moneyobj.GetComponent(typeof(monkey16));

        astar    = new AStar();
        animator = GetComponent <Animator> ();
        hasdone  = 1;
    }
Esempio n. 5
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    public background16 bg;        //调用脚本background中的地图

    // Use this for initialization
    void Start()
    {
        GameObject backgd = GameObject.Find("background");          //调用脚本background中的地图

        bg = (background16)backgd.GetComponent(typeof(background16));
    }
Esempio n. 6
0
	public background16 bg;//调用脚本background中的地图
	
	// Use this for initialization
	void Start () {
		GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图
		bg = (background16)backgd.GetComponent (typeof(background16));
	}