// Use this for initialization void Start () { GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图 bg = (background16)backgd.GetComponent (typeof(background16)); GameObject heroobj = GameObject.Find ("hero"); //调用脚本background中的地图 heroscript = (hero16)heroobj.GetComponent (typeof(hero16)); GameObject moneyobj = GameObject.Find ("enemy"); //调用脚本background中的地图 moneyscript = (monkey16)moneyobj.GetComponent (typeof(monkey16)); }
// Use this for initialization void Start () { GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图 bg = (background16)backgd.GetComponent (typeof(background16)); GameObject moneyobj = GameObject.Find ("enemy"); //调用脚本background中的地图 monkeyscript = (monkey16)moneyobj.GetComponent (typeof(monkey16)); astar = new AStar(); animator = GetComponent<Animator> (); hasdone = 1; }
// Use this for initialization void Start() { GameObject backgd = GameObject.Find("background"); //调用脚本background中的地图 bg = (background16)backgd.GetComponent(typeof(background16)); GameObject heroobj = GameObject.Find("hero"); //调用脚本background中的地图 heroscript = (hero16)heroobj.GetComponent(typeof(hero16)); GameObject moneyobj = GameObject.Find("enemy"); //调用脚本background中的地图 moneyscript = (monkey16)moneyobj.GetComponent(typeof(monkey16)); }
// Use this for initialization void Start() { GameObject backgd = GameObject.Find("background"); //调用脚本background中的地图 bg = (background16)backgd.GetComponent(typeof(background16)); GameObject moneyobj = GameObject.Find("enemy"); //调用脚本background中的地图 monkeyscript = (monkey16)moneyobj.GetComponent(typeof(monkey16)); astar = new AStar(); animator = GetComponent <Animator> (); hasdone = 1; }
public background16 bg; //调用脚本background中的地图 // Use this for initialization void Start() { GameObject backgd = GameObject.Find("background"); //调用脚本background中的地图 bg = (background16)backgd.GetComponent(typeof(background16)); }
public background16 bg;//调用脚本background中的地图 // Use this for initialization void Start () { GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图 bg = (background16)backgd.GetComponent (typeof(background16)); }