public ColladaScene(COLLADA collada, DAE.ImportSettings settings)
            {
                Settings    = settings;
                geometries  = FindLibraryItem <library_geometries>(collada.Items);
                images      = FindLibraryItem <library_images>(collada.Items);
                scenes      = FindLibraryItem <library_visual_scenes>(collada.Items);
                effects     = FindLibraryItem <library_effects>(collada.Items);
                controllers = FindLibraryItem <library_controllers>(collada.Items);
                materials   = FindLibraryItem <library_materials>(collada.Items);

                if (collada.asset != null)
                {
                    UpAxisType = collada.asset.up_axis;
                    UintSize   = collada.asset.unit;
                }
            }
Esempio n. 2
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            public ColladaScene(COLLADA collada, DAE.ImportSettings settings)
            {
                Settings    = settings;
                geometries  = FindLibraryItem <library_geometries>(collada.Items);
                images      = FindLibraryItem <library_images>(collada.Items);
                scenes      = FindLibraryItem <library_visual_scenes>(collada.Items);
                effects     = FindLibraryItem <library_effects>(collada.Items);
                controllers = FindLibraryItem <library_controllers>(collada.Items);
                materials   = FindLibraryItem <library_materials>(collada.Items);

                if (effects != null)
                {
                    for (int i = 0; i < effects.effect.Length; i++)
                    {
                        effectLookup.Add(effects.effect[i].id, effects.effect[i]);
                    }
                }

                if (collada.asset != null)
                {
                    UpAxisType = collada.asset.up_axis;
                    UintSize   = collada.asset.unit;
                }
            }