Esempio n. 1
0
File: menu.cs Progetto: dal364/skulk
 public override void Update(GameTime gameTime)
 {
     Console.WriteLine(state);
     KeyboardState ks = Keyboard.GetState();
     GamePadState gs = GamePad.GetState(PlayerIndex.One);
     if((ks.IsKeyDown(Keys.Down) || gs.DPad.Down == ButtonState.Pressed) && state != arrowKey.credits )
     {
         arrowDes.Y += 10;
         state = arrowKey.credits;
         Console.WriteLine("down");
     }
     if ((ks.IsKeyDown(Keys.Up) || gs.DPad.Up == ButtonState.Pressed) && state != arrowKey.start)
     {
         arrowDes.Y -= 10;
         state = arrowKey.start;
     }
     base.Update(gameTime);
 }
Esempio n. 2
0
File: menu.cs Progetto: dal364/skulk
 public Menu(Game game)
     : base(game)
 {
     state = arrowKey.start;
 }