public AreaSettings() { Restrictions = new areaRestrictions(); Restrictions = areaRestrictions.skillLevel | areaRestrictions.classOf; Restrictions.Add(areaRestrictions.skillLevel); Active = false; }
public AreaSettings() { Restrictions = new areaRestrictions(); Restrictions = areaRestrictions.skillLevel | areaRestrictions.classOf; Restrictions.Add(areaRestrictions.skillLevel); Active = false; }