void changeAnim(anims a, int f) //animation and frame number in { animate.anim = (int)a; animate.TM.font = animations[animate.anim]; animate.frame = f; char C = (char)(animate.frame + 33); animate.TM.text = "" + C; animate.lastAnimFrameTime = Time.time; animate.frameStep = 1; debugstr = "frame:" + animate.frame + " in anim:" + animate.anim; }
void changeAnim(anims a, int f) { //animation and frame number in animate.anim = (int) a; animate.TM.font = animations[animate.anim]; animate.frame = f; char C = (char) (animate.frame + 33); animate.TM.text = "" + C; animate.lastAnimFrameTime = Time.time; animate.frameStep = 1; debugstr = "frame:" + animate.frame + " in anim:" + animate.anim; }