// Use this for initialization
    void Start()
    {
        target         = transform; //set target to self when not hostile
        targetLocation = transform.position;

        animMelee = GetComponent <animation_ctrl_melee> ();
    }
	// Use this for initialization
	void Start () {
		target = transform; //set target to self when not hostile
		targetLocation = transform.position;

		animMelee = GetComponent<animation_ctrl_melee> ();
	}