void Awake() { AnimationController = GetComponent <animationController>(); gamePlaycont = GetComponent <Gameplaycont>(); }
private void Start() { falarSeGanhaOuPerde = GameObject.FindGameObjectWithTag("Player").GetComponent <animationController>(); }
public IEnumerator MoveTo(int[,] moveTo) { MapMoveScript.MMS.isMove = true; //Debug.Log("Move started =========================================================="); GameObject charSprite = GetComponent <Character>().getCharSprite(); animationController aniCon = charSprite.GetComponent <animationController>(); int Length = moveTo.GetLength(0); bool MoveStop = false; //Debug.Log(Length); for (int i = 0; i < Length; i++) { aniCon.setWalking(true); Vector3 pos = MapCreateScript.mapChips[moveTo[i, 0], moveTo[i, 1]].getPos(); iTween.MoveTo(gameObject, iTween.Hash( "position", pos, "time", MoveSpeed, "easetype", iTween.EaseType.linear )); //左右で方向転換 if (transform.position.x < pos.x) { if (transform.localScale.x != -1) { transform.localScale = new Vector3(-1, transform.localScale.y, transform.localScale.z); } } else if (transform.position.x > pos.x) { if (transform.localScale.x != 1) { transform.localScale = new Vector3(1, transform.localScale.y, transform.localScale.z); } } yield return(new WaitForSeconds(MoveSpeed)); //イベント呼び出し if (MapCreateScript.mapChips[moveTo[i, 0], moveTo[i, 1]].isEvent) { aniCon.setWalking(false); EventListScript.ELS.AddEvent(MapCreateScript.mapChips[moveTo[i, 0], moveTo[i, 1]].gameObject); GameObject eventObj = MapCreateScript.mapChips[moveTo[i, 0], moveTo[i, 1]].eventType; EventScript ES = eventObj.GetComponent <EventScript>(); if (ES != null && ES.eventType == Events.Warp) { MoveStop = true; } yield return(StartCoroutine(EventListScript.ELS.EventListCall(gameObject))); } //移動マーカーの消去 bool isDestroy; isDestroy = true; for (int j = i + 1; j < moveTo.GetLength(0); j++) { //これからもう一度そこに移動するなら後で消去する if (moveTo[i, 0] == moveTo[j, 0] && moveTo[i, 1] == moveTo[j, 1]) { isDestroy = false; break; } } if (isDestroy) { MapCreateScript.mapChips[moveTo[i, 0], moveTo[i, 1]].ArrowObj.SetActive(false); } //もしキャラクターが途中で倒れたら処理を中断する if (MoveStop) { Debug.Log("MoveStop"); for (int j = 0; j < Length; j++) { MapCreateScript.mapChips[moveTo[j, 0], moveTo[j, 1]].ArrowObj.SetActive(false); } break; } } MapMoveScript.MMS.isMove = false; charSprite.GetComponent <animationController>().setWalking(false); //Debug.Log("move is done =========================================================="); }
// // hid detection bools // [HideInInspector] public bool hitDetected = false; // [HideInInspector] public GameObject hitTarget = null; // ragdoll control // ragdollControl ragdollControl; void Awake() { input = new DudeActions(); animationController = GetComponent <animationController>(); // ragdollControl = GetComponent<ragdollControl>(); input.CharacterControls.ZAxis.performed += ctx => { currentMovement.z = ctx.ReadValue <float>(); currentMovement.Normalize(); movementPressed = currentMovement.x != 0 || currentMovement.z != 0; HandleWalkMotion(currentMovement); // Debug.Log(currentMovement); }; input.CharacterControls.XAxis.performed += ctx => { currentMovement.x = ctx.ReadValue <float>(); currentMovement.Normalize(); movementPressed = currentMovement.x != 0 || currentMovement.z != 0; // Debug.Log("button current movement: " + currentMovement); HandleWalkMotion(currentMovement); // Debug.Log(currentMovement); }; input.CharacterControls.Run.performed += ctx => { runPressed = ctx.ReadValueAsButton(); // Debug.Log(runPressed); }; input.CharacterControls.Roll.performed += ctx => { rollPressed = ctx.ReadValueAsButton(); // Debug.Log(runPressed); // can we just set animation bools here? HandleRollMotion(rollPressed); }; input.CharacterControls.Punch.performed += ctx => { punchPressed = ctx.ReadValueAsButton(); HandlePunchMotion(punchPressed); }; input.CharacterControls.Jump.performed += ctx => { jumpPressed = ctx.ReadValueAsButton(); HandleJumpMotion(jumpPressed); }; // ragdoll action input.CharacterControls.Ragdoll.started += ctx => { ragdollPressed = ctx.ReadValueAsButton(); HandleRagdollMotion(ragdollPressed); }; // ragdoll action input.CharacterControls.Ragdoll.performed += ctx => { ragdollPressed = ctx.ReadValueAsButton(); if (!ragdollPressed) { HandleRagdollMotion(ragdollPressed); } }; }