private void kill() { this.gameObject.GetComponent <SpriteRenderer> ().sprite = sprite_list [10]; this.gameObject.GetComponent <Rigidbody2D> ().isKinematic = true; this.gameObject.GetComponent <BoxCollider2D> ().enabled = false; this.gameObject.transform.rotation = Quaternion.Euler(0, 0, (float)Random.Range(-90, 90)); this.alive_state = alive_state_enum.dead; this.transform.Translate(new Vector3(0, 0, 0.5f)); }
private void burn() { this.dying_time = Time.time; this.alive_state = alive_state_enum.burning; this.gameObject.GetComponent <SpriteRenderer> ().sprite = sprite_list [9]; }