Esempio n. 1
0
    void Update()
    {
        if (_isAttacking)
        {
            _timer += Time.deltaTime;
        }
        else
        {
            _timer = 0;
        }

        _currentTarget = _target.getActiveObject();
        if (Input.GetMouseButtonDown(0))
        {
            _isAttacking = false;
            _newClick    = true;
        }
        if (_currentTarget != null)
        {
            Vector3 p1 = rig.transform.position;
            Vector3 p2 = _currentTarget.transform.position;
            if (_newClick)
            {
                Quaternion angle = Quaternion.Euler(new Vector3(0, Mathf.Atan2(p2.x - p1.x, p2.z - p1.z) * Mathf.Rad2Deg + 90, 0));
                rig.MoveRotation(angle);
            }

            _newClick = false;

            if (Vector3.Distance(p1, p2) <= attackDist)
            {
                _isAttacking = true;
                var controller = _currentTarget.GetComponent(typeof(alNpcController)) as alNpcController;

                if (controller.getHP() > 0)
                {
                    _attackAnimTrigger = true;

                    if (_timer >= attackSpeed)
                    {
                        controller.addHP(-1);
                        _timer = 0;
                    }
                }
                else if (controller.getHP() <= 0)
                {
                    _attackAnimTrigger = false;
                }
            }

            else
            {
                _isAttacking = false;
            }
        }
    }
Esempio n. 2
0
    void Update()
    {
        _currentTarget = _target.getActiveObject();

        if (_currentTarget != null)
        {
            var controller = _currentTarget.GetComponent(typeof(alNpcController)) as alNpcController;
            _targetStr         = _currentTarget.name;
            targetHp           = controller.getHP();
            _targetText.text   = _targetStr;
            hp_text.text       = targetHp.ToString() + " HP";
            TargetStatusActive = true;
            TargetStatus.SetActive(TargetStatusActive);
        }
    }