Esempio n. 1
0
        public void sync(Player o)
        {
            id      = o.id;
            name    = o.name;
            state   = o.state;
            message = o.message;
            ai      = o.ai;
            for (int i = 0; i < items.Length; i++)
            {
                items[i] = o.items[i];
            }
            //
            fdead              = o.fdead;
            deadReason         = o.deadReason;
            deadid             = o.deadid;
            discoverer         = o.discoverer;
            murderer           = o.murderer;
            murdererTurn       = o.murdererTurn;
            dayDiscovere       = o.dayDiscovere;
            dayDead            = o.dayDead;
            dayKill            = o.dayKill;
            dayMurdererSuccess = o.dayMurdererSuccess;
            dayUseItem         = o.dayUseItem;

            dayNoonCount = o.dayNoonCount;
            dayNightVote = o.dayNightVote;
            dayMidKnifeP = o.dayMidKnifeP;
            //
            net_opp  = o.net_opp;
            net_item = o.net_item;
        }
Esempio n. 2
0
        public void addPlayer(string name, ai.AI_MODE aimode)
        {
            if (isPlayer(name))
            {
                Logger.info("player is already. name=" + name);
                return;
            }
            var p = new Player();

            p.ai   = aimode;
            p.id   = players.Count + 1;
            p.name = name;
            players.Add(p);
        }