//Tharrani – End //Esther public string CreateAdjustment(String token, WCF_Adjustment adj) { if (AuthenticateToken(token)) { String now = DateTime.Now.ToString("yyyy-MM-dd"); WCF_Employee employee = GetEmployeeByToken(token); adjustment a = new adjustment() { adjustment_date = DateTime.ParseExact(now, "yyyy-MM-dd", null), employee_id = employee.EmployeeId, item_number = adj.ItemNumber.Trim(), adjustment_quantity = Int32.Parse(adj.AdjustmentQty.Trim()), adjustment_price = BusinessLogic.Adjprice(adj.ItemNumber) * Int32.Parse(adj.AdjustmentQty.Trim()), adjustment_status = "Pending", employee_remark = adj.EmployeeRemark, manager_remark = null, }; String result1 = BusinessLogic.CreateAdjustment(a); String email = BusinessLogic.SendEmailAdjustmentApproval(a); try { BusinessLogic.sendMail(email, "New Adjustment Request", employee.EmployeeName + " raised new adjustment request."); } catch (Exception ex) { return("email exception " + ex.Message); } return(result1); } else { return("invalid token"); } }
public adjustment GetChildObj(int x, int y) { int index = ((GManager.MAX_CHUNK_SIZE * y) + x) + 1; adjustment tile = transform.GetChild(index).GetComponent <adjustment>(); return(tile); }
public ChunkInfo getChunkInfo() { Dictionary <int, TileInfo> tiles = new Dictionary <int, TileInfo>(); for (int i = 0; i < transform.childCount - 1; i++) { adjustment tile = transform.GetChild(i + 1).GetComponent <adjustment>(); tiles.Add(i, new TileInfo(tile.transform.position.y, tile.type, tile.placerName)); } return(new ChunkInfo(tiles)); }
// Convert From Auto Generated DB Model to APIModel private static AdjustmentModel ConvertDBtoAPIAdjust(adjustment adj) { List <AdjustmentDetailModel> adjdm = new List <AdjustmentDetailModel>(); foreach (adjustmentdetail adjd in adj.adjustmentdetails) { adjdm.Add(new AdjustmentDetailModel(adjd.adjid, adjd.itemid, adjd.item.description, adjd.adjustedqty, adjd.reason, adjd.item.category.name, adjd.item.uom)); } AdjustmentModel adjm = new AdjustmentModel(adj.adjid, adj.raisedby, adj.user.fullname, adj.raisedto, adj.user1.fullname, adj.issueddate, adj.status, adjdm); return(adjm); }
protected void CreateAdjustment() { string email = RetrieveEmail(TotalPrice()); String today = DateTime.Now.ToString("yyyy-MM-dd"); try { adjustment a = new adjustment() { adjustment_date = DateTime.ParseExact(today, "yyyy-MM-dd", null), employee_id = user.employee_id, item_number = item.item_number, adjustment_quantity = ReturnQuantity(), adjustment_price = TotalPrice(), adjustment_status = "Pending", employee_remark = TextBoxRemarks.Text, manager_remark = null, }; try { using (TransactionScope tx = new TransactionScope()) { BusinessLogic.CreateAdjustment(a); tx.Complete(); Response.Write(BusinessLogic.MsgBox("Success: The adjustment request has been sent for approval")); BusinessLogic.sendMail(email, "New Adjustment Request awaiting for approval", user.employee_name + " has submitted a new Adjustment Request for approval."); } //Response.Redirect("ClerkInventory.aspx"); String url = "ClerkInventory.aspx"; Response.Write(BusinessLogic.MsgBox("Success: The adjustment request has been sent for approval")); Response.Write("<script language=JavaScript> opener.location.replace('" + url + "'); </script>"); Response.Write("<script language='javascript'> { window.close();}</script>"); } catch (System.Transactions.TransactionException ex) { Response.Write(BusinessLogic.MsgBox(ex.Message)); } catch (Exception ex) { Response.Write(BusinessLogic.MsgBox(ex.Message)); } } catch (Exception ex) { Response.Write(BusinessLogic.MsgBox(ex.Message)); } }
public IEnumerator LoadChunk(Vector3 posIn, ChunkInfo info) { Vector3Int chunkStart = new Vector3Int((int)posIn.x, 0, (int)posIn.z); GameObject newChunk = Instantiate(GManager.self.empty, chunkStart, Quaternion.identity, transform); Chunk ch = newChunk.GetComponent <Chunk>(); newChunk.name = "chunk" + posIn.x + " " + posIn.z + ""; int selName = 0; Loader.loading = true; float[,] heights = new float[GManager.MAX_CHUNK_SIZE, GManager.MAX_CHUNK_SIZE]; for (int i = 0; i < info.tiles.Keys.Count; i++, selName++) { info.tiles.TryGetValue(i, out TileInfo tile); float z = (int)(i / 25f); float x = (int)(i % 25f); Vector3 pos = new Vector3(x - 12f, tile.height, z - 12f); GameObject newTile = Instantiate(GManager.self.TilePrefab, pos, Quaternion.identity, newChunk.transform); adjustment adj = newTile.GetComponent <adjustment>(); GameObject arrSel = newTile.transform.GetChild(3).gameObject; arrSel.name = posIn.x + "" + posIn.z + selName; adj.type = tile.type; if (tile.placerName != string.Empty) { adj.SetPlacer(GManager.items[tile.placerName] as IPlaceable); } heights[(int)x, (int)z] = pos.y; if ((int)x == GManager.MAX_CHUNK_SIZE - 1) { yield return(null); } } ch.setAllHeights(heights); chunks.Add(new Vector2Int((int)posIn.x, (int)posIn.z), ch); Loader.loading = false; if (!doneFirstload) { doneFirstload = true; GManager.playerLocation.gameObject.GetComponent <Rigidbody>().isKinematic = false; GManager.GSState = GS.N; } yield return(null); }
//find Adjusment by id public static AdjustmentModel GetAdjustmentByID(int adjid, out string error) { LUSSISEntities entities = new LUSSISEntities(); error = ""; adjustment adj = new adjustment(); AdjustmentModel adjm = new AdjustmentModel(); try { adj = entities.adjustments.Where(a => a.adjid == adjid).FirstOrDefault <adjustment>(); adjm = ConvertDBtoAPIAdjust(adj); } catch (NullReferenceException) { error = ConError.Status.NOTFOUND; } catch (Exception e) { error = e.Message; } return(adjm); }
//Update Adjustment public static AdjustmentModel UpdateAdjustment(AdjustmentModel adjm, out string error) { error = ""; LUSSISEntities entities = new LUSSISEntities(); NotificationModel nom = new NotificationModel(); adjustment adj = new adjustment(); try { adj = entities.adjustments.Where(a => a.adjid == adjm.Adjid).First <adjustment>(); adj.raisedby = adjm.Raisedby; adj.raisedto = adjm.Raisedto; adj.issueddate = adjm.Issueddate; adj.status = adjm.Status; nom.Remark = "The Adjustment Voucher has been Rejected!"; if (adj.status == ConAdjustment.Active.APPROVED) { nom.Remark = "The Adjustment Voucher has been Approved!"; } List <AdjustmentDetailModel> adjustds = AdjustmentDetailRepo.GetAdjustmentDetailByAdjID(adj.adjid, out error); foreach (AdjustmentDetailModel adjustd in adjustds) { InventoryModel inventm = InventoryRepo.GetInventoryByItemid(adjustd.Itemid, out error); inventory invent = entities.inventories.Where(i => i.invid == inventm.Invid).First <inventory>(); invent.stock += adjustd.Adjustedqty; InventoryTransactionModel invtm = new InventoryTransactionModel(); invtm.InvID = invent.invid; invtm.ItemID = invent.itemid; invtm.Qty = adjustd.Adjustedqty; invtm.TransType = ConInventoryTransaction.TransType.ADJUSTMENT; invtm.TransDate = DateTime.Now; invtm.Remark = adjustd.Reason; invtm = InventoryTransactionRepo.CreateInventoryTransaction(invtm, out error); } entities.SaveChanges(); adjm = GetAdjustmentByID(adj.adjid, out error); nom.Deptid = DepartmentRepo.GetDepartmentByUserid(adj.raisedto ?? default(int), out error).Deptid; nom.Role = UserRepo.GetUserByUserID(adj.raisedby ?? default(int)).Role; nom.Title = "Adjustment Approval"; nom.NotiType = ConNotification.NotiType.Adjustment; nom.ResID = adj.adjid; nom = NotificationRepo.CreatNotification(nom, out error); } catch (NullReferenceException) { error = ConError.Status.NOTFOUND; } catch (Exception e) { error = e.Message; } return(adjm); }
//Create new Adjustment public static AdjustmentModel CreateAdjustment(AdjustmentModel adjm, out string error) { error = ""; LUSSISEntities entities = new LUSSISEntities(); adjustment adj = new adjustment(); try { adj.raisedby = adjm.Raisedby; adj.issueddate = adjm.Issueddate; adj.status = ConAdjustment.Active.PENDING; List <AdjustmentDetailModel> adjds = adjm.Adjds; //check item price foreach (AdjustmentDetailModel adjd in adjds) { adj.raisedto = 0; SupplierItemModel supp = SupplierItemRepo.GetSupplierItemByItemId(adjd.Itemid, out error); double? price = Math.Abs((Int32)adjd.Adjustedqty) * supp.Price; //Check total price of each item to consider who to report to if (price >= ConAdjustment.Active.REPORTMANAGER) { user user = entities.users.Where(u => u.role == ConUser.Role.MANAGER).First(); adj.raisedto = user.userid; } else { user user = entities.users.Where(u => u.role == ConUser.Role.SUPERVISOR).First(); adj.raisedto = user.userid; } } adj = entities.adjustments.Add(adj); entities.SaveChanges(); foreach (AdjustmentDetailModel adjdm in adjds) { adjustmentdetail adjd = new adjustmentdetail { adjid = adj.adjid, itemid = adjdm.Itemid, adjustedqty = adjdm.Adjustedqty, reason = adjdm.Reason }; adjd = entities.adjustmentdetails.Add(adjd); entities.SaveChanges(); } adjm = GetAdjustmentByID(adj.adjid, out error); NotificationModel nom = new NotificationModel(); nom.Deptid = DepartmentRepo.GetDepartmentByUserid(adj.raisedto ?? default(int), out error).Deptid; nom.Role = UserRepo.GetUserByUserID(adj.raisedto ?? default(int)).Role; nom.Title = "New Adjustment"; nom.NotiType = ConNotification.NotiType.Adjustment; nom.ResID = adj.adjid; nom.Remark = "A new adjustment has been raised by clerk!"; nom = NotificationRepo.CreatNotification(nom, out error); } catch (NullReferenceException) { error = ConError.Status.NOTFOUND; } catch (Exception e) { error = e.Message; } return(adjm); }
public IEnumerator generate(Vector2 start) { start = start * MAX_CHUNK_SIZE; Vector2Int startInt = new Vector2Int((int)start.x, (int)start.y); if (start == Vector2Int.zero) { LoadDefault(); } int selName = 0; Vector3Int chunkStart = new Vector3Int((int)start.x, 0, (int)start.y); GameObject newChunk = Instantiate(empty, chunkStart, Quaternion.identity, GridObject.transform); Chunk ch = newChunk.GetComponent <Chunk>(); ch.setPos(startInt); newChunk.name = "chunk" + start.x + " " + start.y + ""; ChunkManager.chunks.Add(startInt, ch); Vector2 scaleS = ((Vector2)start) / 10f; float halfSize = (MAX_CHUNK_SIZE / 2) / 10f; int at1 = 0; float[,] heights = new float[MAX_CHUNK_SIZE, MAX_CHUNK_SIZE]; for (float z = -halfSize; z <= halfSize; z += .1f, at1++) { z = (float)Math.Round(z, 2); float[] prevTiles = new float[MAX_CHUNK_SIZE + 1]; int at = 0; for (float x = -halfSize; x <= halfSize; x += .1f, at++) { Loader.loading = true; x = (float)Math.Round(x, 2); float tile = 0f, tile2 = 0f; tile = Mathf.PerlinNoise((x + scaleS.x + randX + randZ), (z + scaleS.y + randY + randZ)) * 5f; tile2 = Mathf.PerlinNoise((x + scaleS.x + gRandX + gRandZ), (z + scaleS.y + gRandY + gRandZ)) * 4f; //tile = (float)Math.Round(tile, 3); tile += prevTiles[at]; prevTiles[at] = tile; int t = (int)clampF(tile2, 0, 3); if (tile <= 0f) { tile = 0.01f; } Vector3 pos = new Vector3(x * 10f, tile, z * 10f); if (x == 0f && z == 0f && start == Vector2.zero) { playerLocation.position = Vector3.up * (tile + 1f); } /*if (x %1f == 0f && z == 1f){ * GameObject newPickup = Instantiate (PickupPrefab, pos, Quaternion.identity, newChunk.transform); * newPickup.transform.localPosition = new Vector3 (pos.x, tile + .5f, pos.z); * int type = UnityEngine.Random.Range (0, items.Length); * Item copy = items [type].copy (1); * addPickup (newPickup, copy, Vector3.zero); * pickups.Add (new Pos(newPickup)); * //newPickup.SetActive (false); * }*/ GameObject newTile = Instantiate(TilePrefab, pos, Quaternion.identity, newChunk.transform); adjustment adj = newTile.GetComponent <adjustment> (); adj.type = t; newTile.transform.localPosition = pos; GameObject arrSel = newTile.transform.GetChild(3).gameObject; arrSel.name = start.x + "" + start.y + selName; selName++; heights[at, at1] = tile; float chance = (tile + tile2); if (chance >= 3.595f && chance <= 3.6f) { adj.SetPlacer(items["Path1"] as IPlaceable); int id = (int)map(chance, 3.595f, 3.6f, 0, enemyPrefabs.Count() - 1); GameObject enemySpawn = Instantiate(enemyPrefabs[(EnemyType)id]); enemySpawn.GetComponent <Rigidbody>().isKinematic = false; Vector3 pp = Vector3.up * 2f; enemySpawn.transform.position = pos + (chunkStart) + pp; enemySpawn.SetActive(false); enemiesL.Add(new Pos(enemySpawn)); } } yield return(null); } ch.setAllHeights(heights); yield return(null); Loader.loading = false; if (start == Vector2.zero) { ChunkManager.worldInfo.playerPos = GManager.playerLocation.position; ChunkManager.currAreas.Add(new ChunkArea(0, 0)); ChunkManager.self.SaveWorld(); LoadPlayerInfo(); playerLocation.gameObject.GetComponent <Rigidbody>().isKinematic = false; ChunkManager.doneFirstload = true; GSState = GS.N; } yield return(null); }