// Use this for initialization void Start() { arrangementSelector(sel); th = GameObject.Find("TouchHandler"); accuracyText = GameObject.Find("Accuracy").GetComponent <Text>(); level = accuracyText.GetComponent <accuracy> (); accuracyText.text = "Accuracy: " + level.calculatedAccuracy(); }
void Start(){ t = 0; submitting = false; accScript = GetComponent<accuracy>(); }