// Use this for initialization
 void Start()
 {
     arrangementSelector(sel);
     th                = GameObject.Find("TouchHandler");
     accuracyText      = GameObject.Find("Accuracy").GetComponent <Text>();
     level             = accuracyText.GetComponent <accuracy> ();
     accuracyText.text = "Accuracy: " + level.calculatedAccuracy();
 }
Esempio n. 2
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	void Start(){
		t = 0;
		submitting = false;
        accScript = GetComponent<accuracy>();
    }