/// <summary> /// Takes the string provided and returns the corresponding Level enum /// </summary> /// <param name="str"></param> /// <returns></returns> private string format_level(acceptor.ST_LEVEL level) { string retVal = ""; switch (level) { case acceptor.ST_LEVEL.StLevel_L0: retVal = "LevelEnum.L0"; break; case acceptor.ST_LEVEL.StLevel_L1: retVal = "LevelEnum.L1"; break; case acceptor.ST_LEVEL.StLevel_LNTC: retVal = "LevelEnum.LNTC"; break; case acceptor.ST_LEVEL.StLevel_L2: retVal = "LevelEnum.L2"; break; case acceptor.ST_LEVEL.StLevel_L3: retVal = "LevelEnum.L3"; break; default: retVal = "LevelEnum.Unknown"; break; } return(retVal); }
public bool setLevelOUT_AsString( string v) { acceptor.ST_LEVEL temp = acceptor.StringTo_Enum_ST_LEVEL(v); if (temp >= 0){ aLevelOUT = temp; __setDirty(true); NotifyControllers(null); return true; } // If return false; }
public void setLevelOUT(acceptor.ST_LEVEL v) { aLevelOUT = v; __setDirty(true); NotifyControllers(null); }
public Step() { Step obj = this; aTCS_Order=(0); aDistance=(0); aDescription=(null); aObsoleteComment=(null); aUserComment=(null); aIO=(0); aInterface=(0); aLevelIN=(0); aLevelOUT=(0); aModeIN=(0); aModeOUT=(0); aTranslationRequired=(false); aTranslated=(false); aSubSteps=(null); aMessages=(null); }