void Start() { pmp = this; tb = GetComponentInChildren<dfTabContainer>(); control = GetComponent<dfControl>(); tween1 = GetComponent<dfTweenVector3>(); tween2 = GetComponent<dfTweenFloat>(); apb = GetComponentInChildren<aPowerBar>(); MenuCamera.mc.showShipManagement += Show; MenuCamera.mc.hideShipManagement += Hide; }
// Update is called once per frame public void setReadouts() { switch (systemType) { case ShipSystem.SystemType.Shields: shield = PlayerController.PC.shieldRef; system = (ShipSystem)shield; type.Display("Shields"); classification.Display(shield.getComponentClass()); field1.Display(shield.RegenRate + "/second"); field2.Display(shield.RegenDelay + " seconds"); power.Display(shield.PowerAllocation); icon.SpriteName = shield.Icon; break; case ShipSystem.SystemType.PointDefenseSystem: pds = PlayerController.PC.pdsref; system = (ShipSystem)pds; type.Display("Point Defense System"); classification.Display(pds.getComponentClass()); field1.Display(pds.MissileDestroyTime + " seconds"); field2.Display(pds.Range); power.Display(pds.PowerAllocation); icon.SpriteName = pds.Icon; break; case ShipSystem.SystemType.Engine: engine = PlayerController.PC.engineRef; system = (ShipSystem)engine; type.Display("Engines"); classification.Display(engine.getComponentClass()); field1.Display(engine.Speed); field2.Display(engine.CanBoost); field3.Display(engine.BoostDuration + " seconds"); power.Display(engine.PowerAllocation); icon.SpriteName = engine.Icon; break; case ShipSystem.SystemType.PowerGenerator: pg = PlayerController.PC.powerGenerator; if (apb == null) { apb = GetComponentInChildren<aPowerBar>(); apb.initalize(); } type.Display("Power Generator"); classification.Display(pg.getComponentClass()); field1.Display(pg.MaxAvailablePower); field2.Display(pg.AvailablePower); field3.Display(pg.powerProfiles); apb.updateValue(); description.Display(pg.getDescription()); upgradeDesc.Display(pg.getUpgradeDescription()); icon.SpriteName = pg.Icon; costValue = pg.upgradeCost; break; } if (system != null) { costValue = system.upgradeCost; description.Display(system.Description); upgradeDesc.Display(system.UpgradeDescription); } cost.Display(costValue); }