public void setup() { u = new _union { u = 0xDEADBEEF }; b = new byte[] { 0xEF, 0xBE, 0xAD, 0xDE }; }
internal static void union(IntPtr thisPtr, int argc, string[] argv) { if (_unionFunc == null) { _unionFunc = (_union)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_WorldEditorSelection_union"), typeof(_union)); } _unionFunc(thisPtr, argc, argv); }