internal static bool isPlaying(IntPtr thisPtr) { if (_isPlayingFunc == null) { _isPlayingFunc = (_isPlaying)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_SFXSource_isPlaying"), typeof(_isPlaying)); } return(_isPlayingFunc(thisPtr)); }
set => SetProperty(ref _isPlaying, value);