Esempio n. 1
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 public Game()
 {
     GameState = _gamestate.None;
     TurnState = _turnstate.None;
     GameType  = _gametype.None;
     HomeDeck  = new MTGDeck();
     AwayDeck  = new MTGDeck();
 }
Esempio n. 2
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 public Game()
 {
     GameState = _gamestate.None;
     TurnState = _turnstate.None;
     GameType = _gametype.None;
     HomeDeck = new MTGDeck();
     AwayDeck = new MTGDeck();
 }
Esempio n. 3
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 public Game(MTGClientForm form)
 {
     _form     = form;
     GameState = _gamestate.None;
     TurnState = _turnstate.None;
     GameType  = _gametype.None;
     HomeDeck  = new MTGDeck();
     AwayDeck  = new MTGDeck();
 }
Esempio n. 4
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 public Game(MTGClientForm form)
 {
     _form = form;
     GameState = _gamestate.None;
     TurnState = _turnstate.None;
     GameType = _gametype.None;
     HomeDeck = new MTGDeck();
     AwayDeck = new MTGDeck();
 }
Esempio n. 5
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        public void StartSolitareGame()
        {
            GameState = _gamestate.Shuffle;
            TurnState = _turnstate.None;
            GameType = _gametype.Solitare;

            // shuffle deck
            HomeDeck.Shuffle();
            GameState = _gamestate.Playing;

            // mmb - start a new thread that will be the game's while loop
            

            // mmb - proof of concept... display a "random" draw of cards
            //for (Int32 i=0; i<7; i++)
            {
                // a normal card image is:  200 x 285
                Bitmap LargePic = new Bitmap(((MTGCard)HomeDeck.Cards[0]).Pic);
                Bitmap SmallPic = new Bitmap(((MTGCard)HomeDeck.Cards[0]).Pic, 100, 142);

                Graphics g = _form.pictureBoxGame.CreateGraphics();
                Rectangle r = _form.pictureBoxGame.ClientRectangle;
                g.DrawImage(LargePic, new Point(0, 0));
                g.DrawImage(SmallPic, new Point(100, 0));
                g.Save();
                g.Dispose();
                _form.Update();

                Graphics g2 = _form.panelTest.CreateGraphics();
                Rectangle r2 = _form.panelTest.ClientRectangle;
                g2.DrawImage(LargePic, new Point(0, 0));
                g2.DrawImage(SmallPic, new Point(100, 0));
                g2.Save();
                g2.Dispose();

                _form.Update();


                _form.pictureBoxGame.BackgroundImage = SmallPic;
                _form.panelTest.BackgroundImage = SmallPic;
            }
            
        }
Esempio n. 6
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        public void StartSolitareGame()
        {
            GameState = _gamestate.Shuffle;
            TurnState = _turnstate.None;
            GameType  = _gametype.Solitare;

            // shuffle deck
            HomeDeck.Shuffle();
            GameState = _gamestate.Playing;

            // mmb - start a new thread that will be the game's while loop


            // mmb - proof of concept... display a "random" draw of cards
            //for (Int32 i=0; i<7; i++)
            {
                // a normal card image is:  200 x 285
                Bitmap LargePic = new Bitmap(((MTGCard)HomeDeck.Cards[0]).Pic);
                Bitmap SmallPic = new Bitmap(((MTGCard)HomeDeck.Cards[0]).Pic, 100, 142);

                Graphics  g = _form.pictureBoxGame.CreateGraphics();
                Rectangle r = _form.pictureBoxGame.ClientRectangle;
                g.DrawImage(LargePic, new Point(0, 0));
                g.DrawImage(SmallPic, new Point(100, 0));
                g.Save();
                g.Dispose();
                _form.Update();

                Graphics  g2 = _form.panelTest.CreateGraphics();
                Rectangle r2 = _form.panelTest.ClientRectangle;
                g2.DrawImage(LargePic, new Point(0, 0));
                g2.DrawImage(SmallPic, new Point(100, 0));
                g2.Save();
                g2.Dispose();

                _form.Update();


                _form.pictureBoxGame.BackgroundImage = SmallPic;
                _form.panelTest.BackgroundImage      = SmallPic;
            }
        }