public static __t.Name__ FastAtan2(__t.Name__ y, __t.Name__ x) { __t.Name__ angle; double piThreeFourths = Constant.Pi * 3 / 4; double yAbs = y.Abs() + Constant <double> .PositiveTinyValue; // prevent 0/0 condition if (x >= 0) { double r = (x - yAbs) / (x + yAbs); angle = __cast__(Constant.PiQuarter * (1 - r)); } else { double r = (x + yAbs) / (yAbs - x); angle = __cast__(piThreeFourths - Constant.PiQuarter * r); } return(y < 0 ? -angle : angle); // negate if in quad III or IV }
public static bool IsTiny(this __t.Name__ x, __t.Name__ epsilon) => x.Abs() < epsilon;
public static bool IsTiny(this __t.Name__ x, __t.Name__ epsilon) { return(x.Abs() < epsilon); }
public static bool IsTiny(this __t.Name__ x) => x.Abs() < Constant <__t.Name__> .PositiveTinyValue;
public static bool IsTiny(this __t.Name__ x) { return(x.Abs() < Constant <__t.Name__> .PositiveTinyValue); }