public void LoadSettings() { Settings = JsonUtility.FromJson <_TestGameOptionsClass>(File.ReadAllText(Application.persistentDataPath + "/Settings.json")); FullScreen.isOn = Settings.fullscreen; ShadowsOn.isOn = Settings.shadows; AnisoFilter.isOn = Settings.Aniso; GraphicsQuality.value = Settings.textureQuality; AntiAliasing.value = Settings.antiAliasing; ShadowQuality.value = Settings.shadowRes; VerticalSyn.value = Settings.vSync; ScreenResolution.value = Settings.resolutionIndex; ScreenResolution.RefreshShownValue(); }
public void OnEnable() { resolutions = Screen.resolutions; Settings = new _TestGameOptionsClass(); ScreenResolution.onValueChanged.AddListener(delegate { OnScreenResolutionChange(); }); GraphicsQuality.onValueChanged.AddListener(delegate { OnTextureQualityChange(); }); AntiAliasing.onValueChanged.AddListener(delegate { OnAntiAliasingChange(); }); ShadowQuality.onValueChanged.AddListener(delegate { OnShadowQualityChange(); }); VerticalSyn.onValueChanged.AddListener(delegate { OnVSyncChange(); }); FullScreen.onValueChanged.AddListener(delegate { OnFullScreenChange(); }); ShadowsOn.onValueChanged.AddListener(delegate { OnShadowsEnabled(); }); AnisoFilter.onValueChanged.AddListener(delegate { OnFilterChange(); }); SaveSettings.onClick.AddListener(delegate { ApplyChanges(); }); foreach (Resolution res in resolutions) { ScreenResolution.options.Add(new Dropdown.OptionData(res.ToString())); } LoadSettings(); }