internal static _SetGunSlotFiring SetGunSlotFiring() { if (_SetGunSlotFiringFunc == null) { _SetGunSlotFiringFunc = (_SetGunSlotFiring)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnAITurretShape_setGunSlotFiring"), typeof(_SetGunSlotFiring)); } return(_SetGunSlotFiringFunc); }
internal static _SetGunSlotFiring SetGunSlotFiring() { if (_SetGunSlotFiringFunc == null) { _SetGunSlotFiringFunc = (_SetGunSlotFiring)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnAITurretShape_setGunSlotFiring"), typeof(_SetGunSlotFiring)); } return(_SetGunSlotFiringFunc); }