private void Awake() { sController = FindObjectOfType <_ScoreControl>(); LostGame.SetActive(false); hasLost = false; hasDied = false; Min = m_iTimeLimit; Sec = 1; Cursor.visible = false; }
private void Awake() { sController = FindObjectOfType <_ScoreControl>(); Score = FindObjectOfType <_TestHighScore>(); hasLost = false; }