void Awake() { //anim = GetComponent<Animator>(); //playerAudio = GetComponent<AudioSource>(); playerController = GetComponent <_PlayerController>(); playerShooting = GetComponentInChildren <_PlayerShoot>(); currentHealth = startingHealth; }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <_PlayerController> (); myRigidbody = GetComponent <Rigidbody2D> (); turnTimer = 0; timeTrigger = 3f; }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <_PlayerController> (); }
void Start() { playerController = player.GetComponent<_PlayerController>(); }
void PlayerStop() { pController = GameObject.Find(cmdUserName).GetComponent <_PlayerController>(); pController.StateIdle(); }
void MovePlayerRight() { pController = GameObject.Find(cmdUserName).GetComponent <_PlayerController>(); pController.StateRight(); }