internal static _PauseAnimation PauseAnimation() { if (_PauseAnimationFunc == null) { _PauseAnimationFunc = (_PauseAnimation)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnLightBase_pauseAnimation"), typeof(_PauseAnimation)); } return(_PauseAnimationFunc); }
internal static _PauseAnimation PauseAnimation() { if (_PauseAnimationFunc == null) { _PauseAnimationFunc = (_PauseAnimation)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnLightBase_pauseAnimation"), typeof(_PauseAnimation)); } return(_PauseAnimationFunc); }