public _Animation() { Point = new _Point(); Bar = new _Bar(); Map = new _Map(); Hex = new _Hex(); }
Game(_Map map, Player[] p) // expecting 2 players { this.map = map; players = p; players[0].town = map.Towns[0]; players[0].id = 0; players[1].town = map.Towns[1]; players[1].id = 1; IAction.player = players[0]; }