private IEnumerator LoadNestedComponentCoroutine <T>(string prefabName, IWrappedRef <T> refObject) where T : Component { refObject.Reference = GetInjectedComponent <T>(prefabName, true); while (refObject.Reference == null) { yield return(null); refObject.Reference = GetInjectedComponent <T>(prefabName, true); } log.DebugMS("LoadNestedComponentCoroutine - success. injectedComponent: " + refObject.Reference + ", refObject.Value: " + refObject.Reference); }
public void OnButton(GameObject sender) { if (sender == null) { log.Error(_Logger.User.Msaw, "(GameObject)sender == null. Not forwarding button event."); return; } log.DebugMS("AbstractPanelDeclarations.OnButton( " + sender.name + " )"); if (OnButtonClicked != null) { OnButtonClicked(sender); } OnGUIButton(sender); }