void _PresetLocalAxis() { switch (_boneType) { case BoneType.Hips: _PresetLocalAxis(_LocalAxisFrom.Child, _DirectionAs.YPlus); return; case BoneType.Spine: _PresetLocalAxis(_LocalAxisFrom.Child, _DirectionAs.YPlus); return; case BoneType.Neck: _PresetLocalAxis(_LocalAxisFrom.Child, _DirectionAs.YPlus); return; case BoneType.Head: _PresetLocalAxis(_LocalAxisFrom.None, _DirectionAs.None); return; case BoneType.Eye: _PresetLocalAxis(_LocalAxisFrom.None, _DirectionAs.None); return; case BoneType.Leg: _PresetLocalAxis(_LocalAxisFrom.Child, _DirectionAs.YMinus); return; case BoneType.Knee: _PresetLocalAxis(_LocalAxisFrom.Child, _DirectionAs.YMinus); return; case BoneType.Foot: _PresetLocalAxis(_LocalAxisFrom.Parent, _DirectionAs.YMinus); return; case BoneType.Shoulder: _PresetLocalAxis(_LocalAxisFrom.Child, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus); return; case BoneType.Arm: _PresetLocalAxis(_LocalAxisFrom.Child, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus); return; case BoneType.ArmRoll: _PresetLocalAxis(_LocalAxisFrom.Parent, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus); return; case BoneType.Elbow: _PresetLocalAxis(_LocalAxisFrom.Child, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus); return; case BoneType.ElbowRoll: _PresetLocalAxis(_LocalAxisFrom.Parent, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus); return; case BoneType.Wrist: _PresetLocalAxis(_LocalAxisFrom.Parent, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus); return; } if (_boneType == BoneType.HandFinger) { _LocalAxisFrom localAxisFrom = (_fingerIndex + 1 == MaxHandFingerLength) ? _LocalAxisFrom.Parent : _LocalAxisFrom.Child; _PresetLocalAxis(localAxisFrom, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus); return; } }
void _PresetLocalAxis(_LocalAxisFrom localAxisFrom, _DirectionAs localDirectionAs) { _localAxisFrom = localAxisFrom; _localDirectionAs = localDirectionAs; }
void _PresetLocalAxis( _LocalAxisFrom localAxisFrom, _DirectionAs localDirectionAs ) { _localAxisFrom = localAxisFrom; _localDirectionAs = localDirectionAs; }