internal static _GetNodeNormal GetNodeNormal()
            {
                if (_GetNodeNormalFunc == null)
                {
                    _GetNodeNormalFunc =
                        (_GetNodeNormal)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiRiverEditorCtrl_getNodeNormal"), typeof(_GetNodeNormal));
                }

                return(_GetNodeNormalFunc);
            }
Esempio n. 2
0
            internal static _GetNodeNormal GetNodeNormal()
            {
                if (_GetNodeNormalFunc == null)
                {
                    _GetNodeNormalFunc =
                        (_GetNodeNormal)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiRiverEditorCtrl_getNodeNormal"), typeof(_GetNodeNormal));
                }

                return(_GetNodeNormalFunc);
            }