/// <summary>
        /// 
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnHeadsetStateChanged(object sender, _DeviceListenerEventArgs e)
        {
            Debug.WriteLine("OnHeadsetStateChanged " + e.ToString());
            _traceContext.Status("OnHeadsetStateChanged " + e.ToString());
            if (e.HeadsetStateChange == HeadsetStateChange.HeadsetStateChange_InRange)
            {

                _notificationService.Notify("Headset in range", "Headset", NotificationType.Info, TimeSpan.FromSeconds(3));
                _statusManager.SetLastStatus();
                _interactionManager.PickupHeldCall();
            }
            else if (e.HeadsetStateChange == HeadsetStateChange.HeadsetStateChange_OutofRange)
            {
                _notificationService.Notify("Headset out of range", "Headset", NotificationType.Warning, TimeSpan.FromSeconds(3));
                _statusManager.SetToAwayFromDesk();
                _interactionManager.HoldCall();
            }
        }
Esempio n. 2
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        void m_deviceListenerEvents_HandlerMethods(object sender, _DeviceListenerEventArgs e)
        {
            DebugPrint(MethodInfo.GetCurrentMethod().Name, "Spokes: Received Spokes Event: " + e.ToString());

            switch (e.DeviceEventType)
            {
                case DeviceEventType.DeviceEventType_HeadsetStateChanged:
                    switch (e.HeadsetStateChange)
                    {
                        case HeadsetStateChange.HeadsetStateChange_Don:
                            OnPutOn(new WearingStateArgs(true, false));
                            break;
                        case HeadsetStateChange.HeadsetStateChange_Doff:
                            OnTakenOff(new WearingStateArgs(false, false));
                            break;
                        case HeadsetStateChange.HeadsetStateChange_Near:
                            OnNear(EventArgs.Empty);
                            break;
                        case HeadsetStateChange.HeadsetStateChange_Far:
                            OnFar(EventArgs.Empty);
                            break;
                        case HeadsetStateChange.HeadsetStateChange_ProximityDisabled:
                            // Note: intepret this event as that the mobile phone has gone out of Bluetooth
                            // range and is no longer paired to the headset.
                            // Lock the PC, but immediately re-enable proximity
                            OnProximityDisabled(EventArgs.Empty);
                            // Immediately re-enable proximity
                            RegisterForProximity(true);
                            break;
                        case HeadsetStateChange.HeadsetStateChange_ProximityEnabled:
                            OnProximityEnabled(EventArgs.Empty);
                            break;
                        case HeadsetStateChange.HeadsetStateChange_ProximityUnknown:
                            OnProximityUnknown(EventArgs.Empty);
                            break;
                        case HeadsetStateChange.HeadsetStateChange_InRange:
                            OnInRange(EventArgs.Empty);
                            //// Immediately re-enable proximity
                            //RegisterForProximity(true);
                            //// Request headset serial number (maybe user paired with another?)
                            //RequestSingleSerialNumber(SerialNumberTypes.Headset);
                            // New, get all the device state info on inrange trigger:
                            // now poll for current state (proximity, mobile call status, donned status, mute status)
                            GetInitialDeviceState();

                            // tell app to look again at battery level (headset in range)
                            OnBatteryLevelChanged(EventArgs.Empty);
                            break;
                        case HeadsetStateChange.HeadsetStateChange_OutofRange:
                            OnOutOfRange(EventArgs.Empty);
                            OnSerialNumber(new SerialNumberArgs("", SerialNumberTypes.Headset));

                            // tell app to look again at battery level (headset out of range / disconnected)
                            OnBatteryLevelChanged(EventArgs.Empty);
                            break;
                        case HeadsetStateChange.HeadsetStateChange_BatteryLevel:
                            // note; on legend we always get a battery level when docking...
                            // what is in this event, anything we can use to infer docked?
                            DebugPrint(MethodInfo.GetCurrentMethod().Name, String.Format("HeadsetStateChanged: BatteryLevel"));
                            if (!m_ignorenextbattlevevent && (!m_lastdocked && m_battlevEventCount < 10)) // TEST, allow 10 of these thru so it gets docking more quickly on legend!
                            {
                                // Only if we were undocked and there were no battery level events
                                // since we last undocked should we detect batt charge status (docking status).
                                // This is so this only happens once, otherwise we get stuck in a loop
                                // Because looking at the battery info triggers another batterylevel changed
                                // event!
                                m_ignorenextundockedevent = true;
                                m_ignorenextbattlevevent = true;
                                m_lastdocked = DetectLegendDockedState(false); // NOTE: will ALWAYS trigger another batterylevel change event
                                // AND another UnDocked event if we are undocked!
                                m_battlevEventCount++;
                            }
                            else
                            {
                                if (m_ignorenextbattlevevent) m_ignorenextbattlevevent = false;
                                if (m_lastdocked) m_ignorenextundockedevent = false;
                            }

                            // tell app to look at battery level (it has changed)
                            OnBatteryLevelChanged(EventArgs.Empty);
                            break;
                        case HeadsetStateChange.HeadsetStateChange_Docked:
                        case HeadsetStateChange.HeadsetStateChange_DockedCharging:  // new, for legend, but is v SLOW, sometimes never comes
                            // only send to app the docked value if it is different to m_lastdocked (i.e. if it has changed)
                            if (!m_lastdocked) OnDocked(new DockedStateArgs(true, false));
                            m_lastdocked = true;
                            m_battlevEventCount = 0;
                            break;
                        case HeadsetStateChange.HeadsetStateChange_UnDocked:
                            if (!m_ignorenextundockedevent)
                            {
                                // only send to app the docked value if it is different to m_lastdocked (i.e. if it has changed)
                                if (m_lastdocked) OnUnDocked(new DockedStateArgs(false, false));
                                if (m_lastdocked) m_battlevEventCount = 0; // if we were docked before, set battlev event count to zero
                                // i.e. we would like to check the next battery level event
                                m_lastdocked = false;
                            }
                            m_ignorenextundockedevent = false;
                            break;
                        case HeadsetStateChange.HeadsetStateChange_MuteON:
                            OnMuteChanged(new MuteChangedArgs(true));
                            break;
                        case HeadsetStateChange.HeadsetStateChange_MuteOFF:
                            OnMuteChanged(new MuteChangedArgs(false));
                            break;
                        case HeadsetStateChange.HeadsetStateChange_MonoON:
                            OnLineActiveChanged(new LineActiveChangedArgs(true));
                            break;
                        case HeadsetStateChange.HeadsetStateChange_MonoOFF:
                            OnLineActiveChanged(new LineActiveChangedArgs(false));
                            break;
                        // LC add handler for headsetstate change serial number
                        // We should be able to extract serial number at this point
                        case HeadsetStateChange.HeadsetStateChange_SerialNumber:
                            DebugPrint(MethodInfo.GetCurrentMethod().Name, String.Format("HeadsetStateChanged: SerialNumber"));
                            ReadSerialNumber(SerialNumberTypes.Headset);
                            break;
                        default:
                            break;
                    }
                    break;
                default:
                    break;
            }
        }