Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        InputEvent inputEvent = new InputEvent();

        if (Input.touchCount == 1)
        {
            Touch       touch = Input.touches[0];
            _InputState state;
            if (touch.phase == TouchPhase.Began)
            {
                state = _InputState.Down;
            }
            else if (touch.phase == TouchPhase.Ended)
            {
                state = _InputState.Up;
            }
            else
            {
                state = _InputState.On;
            }
            inputEvent = new InputEvent(touch.position, _InputType.Touch, state);
        }
        else if (Input.touchCount == 0)
        {
            if (Input.GetMouseButtonDown(0))
            {
                inputEvent = new InputEvent(Input.mousePosition, _InputType.Mouse1, _InputState.Down);
            }
            else if (Input.GetMouseButton(0))
            {
                inputEvent = new InputEvent(Input.mousePosition, _InputType.Mouse1, _InputState.On);
            }
            else if (Input.GetMouseButtonUp(0))
            {
                inputEvent = new InputEvent(Input.mousePosition, _InputType.Mouse1, _InputState.Up);
            }
            else if (Input.GetMouseButtonDown(1))
            {
                inputEvent = new InputEvent(Input.mousePosition, _InputType.Mouse2, _InputState.Down);
            }
            else if (Input.GetMouseButton(1))
            {
                inputEvent = new InputEvent(Input.mousePosition, _InputType.Mouse2, _InputState.On);
            }
            else if (Input.GetMouseButtonUp(1))
            {
                inputEvent = new InputEvent(Input.mousePosition, _InputType.Mouse2, _InputState.Up);
            }
        }

        if (inputEvent.inputType != _InputType.None)
        {
            Vector2 curPos = inputEvent.pos;

            if (inputEvent.inputState == _InputState.Down)
            {
                tapStartTime = Time.time;
                startPos     = curPos;
                longTap      = false;
                posShifted   = false;
            }
            else if (inputEvent.inputState == _InputState.On)
            {
                if (Vector2.Distance(curPos, startPos) > maxLTapSpacing)
                {
                    posShifted = true;
                }

                if (Time.time - tapStartTime > minChargeTime)
                {
                    if (chargeState == _ChargeState.Clear)
                    {
                        chargeState = _ChargeState.Charged;
                    }
                    chargedValue = Mathf.Min(1, (Time.time - tapStartTime) / maxChargeTime);
                    ChargedInfo cInfo = new ChargedInfo(curPos, chargedValue);
                    Gesture.Charging(cInfo);
                }

                if (!longTap && !posShifted && Time.time - tapStartTime > 1f)
                {
                    longTap = true;
                    Gesture.LongTap(startPos);
                }

                lastPos = curPos;
            }
            else if (inputEvent.inputState == _InputState.Up)
            {
                if (Time.time - tapStartTime < shortTapTime)
                {
                    if (Time.time - lastShortTapTime < doubleTapTime)
                    {
                        if (dTapState == _DTapState.Clear)
                        {
                            dTapState = _DTapState.Tap1;
                        }
                        else if (dTapState == _DTapState.Tap1)
                        {
                            if (Vector2.Distance(lastPos, lastShortTapPos) < maxDTapPosSpacing)
                            {
                                dTapState = _DTapState.Clear;

                                Gesture.DoubleTap((startPos + lastShortTapPos) / 2);
                            }
                        }
                    }
                    else
                    {
                        dTapState = _DTapState.Tap1;
                    }

                    lastShortTapTime = Time.time;
                    lastShortTapPos  = lastPos;
                    Gesture.ShortTap(startPos);
                }

                if (chargeState == _ChargeState.Charged)
                {
                    ChargedInfo cInfo = new ChargedInfo(lastPos, chargedValue);
                    Gesture.ChargeEnd(cInfo);

                    chargedValue = 0;
                    chargeState  = _ChargeState.Clear;
                }
            }
        }

        /*
         #if UNITY_IPHONE || UNITY_ANDROID
         *      if(Input.touchCount==1){
         *              Vector2 touchPos=Input.touches[0].position;
         *
         *              //touch down
         *              if(firstTouch){
         *                      firstTouch=false;
         *                      tapStartTime=Time.time;
         *                      startPos=touchPos;
         *                      longTap=false;
         *                      posShifted=false;
         *              }
         *              //on touch
         *              else{
         *                      if(Vector2.Distance(Input.mousePosition, startPos)>maxLTapSpacing) posShifted=true;
         *
         *                      if(Time.time-tapStartTime>minChargeTime){
         *                              if(chargeState==_ChargeState.Clear) chargeState=_ChargeState.Charged;
         *                              chargedValue=Mathf.Min(1, (Time.time-tapStartTime)/maxChargeTime);
         *                              ChargedInfo cInfo=new ChargedInfo(touchPos, chargedValue);
         *                              Gesture.Charging(cInfo);
         *                      }
         *
         *                      if(!longTap && !posShifted && Time.time-tapStartTime>1f){
         *                              longTap=true;
         *                              Gesture.LongTap(startPos);
         *                      }
         *              }
         *
         *              lastTouchPos=touchPos;
         *      }
         *      else if(Input.touchCount==0){
         *              //touch up
         *              if(!firstTouch){
         *                      firstTouch=true;
         *                      if(Time.time-tapStartTime<shortTapTime){
         *                              if(Time.time-lastShortTapTime<doubleTapTime){
         *                                      if(dTapState==_DTapState.Clear){
         *                                              dTapState=_DTapState.Tap1;
         *                                      }
         *                                      else if(dTapState==_DTapState.Tap1){
         *                                              if(Vector2.Distance(lastTouchPos, lastShortTapPos)<maxDTapPosSpacing){
         *
         *                                                      dTapState=_DTapState.Clear;
         *
         *                                                      Gesture.DoubleTap((startPos+lastShortTapPos)/2);
         *                                              }
         *                                      }
         *                              }
         *                              else{
         *                                      dTapState=_DTapState.Tap1;
         *                              }
         *
         *                              lastShortTapTime=Time.time;
         *                              lastShortTapPos=lastTouchPos;
         *                              Gesture.ShortTap(startPos);
         *                      }
         *              }
         *
         *              if(chargeState==_ChargeState.Charged){
         *                      ChargedInfo cInfo=new ChargedInfo(lastTouchPos, chargedValue);
         *                      Gesture.ChargeEnd(cInfo);
         *
         *                      chargedValue=0;
         *                      chargeState=_ChargeState.Clear;
         *              }
         *      }
         #endif
         *
         #if (!UNITY_IPHONE && !UNITY_ANDROID) //|| UNITY_EDITOR
         *      if(Input.GetMouseButtonDown(0)){
         *              tapStartTime=Time.time;
         *              startPos=Input.mousePosition;
         *              longTap=false;
         *              posShifted=false;
         *      }
         *
         *      if(Input.GetMouseButton(0)){
         *
         *              if(Vector2.Distance(Input.mousePosition, startPos)>5) posShifted=true;
         *
         *              if(Time.time-tapStartTime>minChargeTime){
         *                      if(chargeState==_ChargeState.Clear) chargeState=_ChargeState.Charged;
         *                      chargedValue=Mathf.Min(1, (Time.time-tapStartTime)/maxChargeTime);
         *                      ChargedInfo cInfo=new ChargedInfo(Input.mousePosition, chargedValue);
         *                      Gesture.Charging(cInfo);
         *              }
         *
         *              if(!longTap && !posShifted && Time.time-tapStartTime>1f){
         *                      longTap=true;
         *                      Gesture.LongTap(startPos);
         *              }
         *
         *              lastTouchPos=Input.mousePosition;
         *      }
         *
         *      if(Input.GetMouseButtonUp(0)){
         *              if(Time.time-tapStartTime<shortTapTime){
         *
         *                      if(Time.time-lastShortTapTime<doubleTapTime){
         *                              if(dTapState==_DTapState.Clear){
         *                                      dTapState=_DTapState.Tap1;
         *                              }
         *                              else if(dTapState==_DTapState.Tap1){
         *                                      if(Vector2.Distance(lastTouchPos, lastShortTapPos)<10){
         *
         *                                              dTapState=_DTapState.Clear;
         *
         *                                              Gesture.DoubleTap((startPos+lastShortTapPos)/2);
         *
         *                                      }
         *                              }
         *                      }
         *                      else{
         *                              dTapState=_DTapState.Tap1;
         *                      }
         *
         *                      lastShortTapTime=Time.time;
         *                      lastShortTapPos=Input.mousePosition;
         *                      Gesture.ShortTap(startPos);
         *
         *              }
         *
         *              if(chargeState==_ChargeState.Charged){
         *                      ChargedInfo cInfo=new ChargedInfo(Input.mousePosition, chargedValue);
         *                      Gesture.ChargeEnd(cInfo);
         *
         *                      chargedValue=0;
         *                      chargeState=_ChargeState.Clear;
         *              }
         *      }
         #endif
         */
    }
Esempio n. 2
0
	// Update is called once per frame
	void Update () {
		#if UNITY_IPHONE || UNITY_ANDROID
			if(Input.touchCount==1){
				Vector2 touchPos=Input.touches[0].position;
				
				//touch down
				if(firstTouch){
					firstTouch=false;
					tapStartTime=Time.time;
					startPos=touchPos;
					longTap=false;
					posShifted=false;
				}
				//on touch
				else{
					if(Vector2.Distance(Input.mousePosition, startPos)>maxLTapSpacing) posShifted=true;
					
					if(Time.time-tapStartTime>minChargeTime){
						if(chargeState==_ChargeState.Clear) chargeState=_ChargeState.Charged;
						chargedValue=Mathf.Min(1, (Time.time-tapStartTime)/maxChargeTime);
						ChargedInfo cInfo=new ChargedInfo(touchPos, chargedValue);
						Gesture.Charging(cInfo);
					}
					
					if(!longTap && !posShifted && Time.time-tapStartTime>1f){
						longTap=true;
						Gesture.LongTap(startPos);
					}
				}
				
				lastTouchPos=touchPos;
			}
			else if(Input.touchCount==0){
				//touch up
				if(!firstTouch){
					firstTouch=true;
					if(Time.time-tapStartTime<shortTapTime){
						if(Time.time-lastShortTapTime<doubleTapTime){
							if(dTapState==_DTapState.Clear){
								dTapState=_DTapState.Tap1;
							}
							else if(dTapState==_DTapState.Tap1){
								if(Vector2.Distance(lastTouchPos, lastShortTapPos)<maxDTapPosSpacing){
					
									dTapState=_DTapState.Clear;
									
									Gesture.DoubleTap((startPos+lastShortTapPos)/2);
								}
							}
						}
						else{
							dTapState=_DTapState.Tap1;
						}
						
						lastShortTapTime=Time.time;
						lastShortTapPos=lastTouchPos;
						Gesture.ShortTap(startPos);
					}
				}
				
				if(chargeState==_ChargeState.Charged){
					ChargedInfo cInfo=new ChargedInfo(lastTouchPos, chargedValue);
					Gesture.ChargeEnd(cInfo);
					
					chargedValue=0;
					chargeState=_ChargeState.Clear;
				}
			}
		#endif
			
		#if (!UNITY_IPHONE && !UNITY_ANDROID) //|| UNITY_EDITOR
			if(Input.GetMouseButtonDown(0)){
				tapStartTime=Time.time;
				startPos=Input.mousePosition;
				longTap=false;
				posShifted=false;
			}
			
			if(Input.GetMouseButton(0)){
				
				if(Vector2.Distance(Input.mousePosition, startPos)>5) posShifted=true;
				
				if(Time.time-tapStartTime>minChargeTime){
					if(chargeState==_ChargeState.Clear) chargeState=_ChargeState.Charged;
					chargedValue=Mathf.Min(1, (Time.time-tapStartTime)/maxChargeTime);
					ChargedInfo cInfo=new ChargedInfo(Input.mousePosition, chargedValue);
					Gesture.Charging(cInfo);
				}
				
				if(!longTap && !posShifted && Time.time-tapStartTime>1f){
					longTap=true;
					Gesture.LongTap(startPos);
				}
				
				lastTouchPos=Input.mousePosition;
			}
			
			if(Input.GetMouseButtonUp(0)){
				if(Time.time-tapStartTime<shortTapTime){
						
					if(Time.time-lastShortTapTime<doubleTapTime){
						if(dTapState==_DTapState.Clear){
							dTapState=_DTapState.Tap1;
						}
						else if(dTapState==_DTapState.Tap1){
							if(Vector2.Distance(lastTouchPos, lastShortTapPos)<10){
				
								dTapState=_DTapState.Clear;
								
								Gesture.DoubleTap((startPos+lastShortTapPos)/2);
								
							}
						}
					}
					else{
						dTapState=_DTapState.Tap1;
					}
					
					lastShortTapTime=Time.time;
					lastShortTapPos=Input.mousePosition;
					Gesture.ShortTap(startPos);
					
				}
				
				if(chargeState==_ChargeState.Charged){
					ChargedInfo cInfo=new ChargedInfo(Input.mousePosition, chargedValue);
					Gesture.ChargeEnd(cInfo);
					
					chargedValue=0;
					chargeState=_ChargeState.Clear;
				}
			}
		#endif
	}
    void Update()
    {
        if (Input.touchCount == 2)
        {
            Touch touch1 = Input.touches[0];
            Touch touch2 = Input.touches[1];

            Vector2 pos1 = touch1.position;
            Vector2 pos2 = touch2.position;

            Vector2 delta1 = pos1 - lastTouchPos1;
            Vector2 delta2 = pos2 - lastTouchPos2;


            if (firstTouch)
            {
                firstTouch = false;

                //for rotate
                initPos1     = pos1;
                initPos2     = pos2;
                initGradient = (pos1 - pos2).normalized;

                float curX      = pos1.x - pos2.x;
                float curY      = pos1.y - pos2.y;
                float prevAngle = Gesture.VectorToAngle(new Vector2(curX, curY));

                //for tap
                tapStartTime = Time.time;
                startPos     = (pos1 + pos2) / 2;
                longTap      = false;
                posShifted   = false;
            }
            else
            {
                if (Vector2.Distance(Input.mousePosition, startPos) > 5)
                {
                    posShifted = true;
                }

                if (Time.time - tapStartTime > minChargeTime)
                {
                    charged = true;
                    float       chargeValue = Mathf.Min(1, (Time.time - tapStartTime) / maxChargeTime);
                    ChargedInfo cInfo       = new ChargedInfo((pos1 + pos2) / 2, chargeValue);
                    Gesture.DFCharging(cInfo);
                }

                if (!longTap && !posShifted && Time.time - tapStartTime > 1f)
                {
                    longTap = true;
                    Gesture.DFLongTap((pos1 + pos2) / 2);
                }
            }


            if (touch1.phase == TouchPhase.Moved && touch2.phase == TouchPhase.Moved)
            {
                float dot = Vector2.Dot(delta1, delta2);
                if (dot < 0)
                {
                    Vector2 grad1 = (pos1 - initPos1).normalized;
                    Vector2 grad2 = (pos2 - initPos2).normalized;

                    float dot1 = Vector2.Dot(grad1, initGradient);
                    float dot2 = Vector2.Dot(grad2, initGradient);

                    //rotate
                    if (dot1 < 0.7f && dot2 < 0.7f)
                    {
                        float curX     = pos1.x - pos2.x;
                        float curY     = pos1.y - pos2.y;
                        float curAngle = Gesture.VectorToAngle(new Vector2(curX, curY));
                        float val      = Mathf.DeltaAngle(curAngle, prevAngle);

                        if (Mathf.Abs(val) > 0)
                        {
                            AddRotVal(val);
                        }
                        float valueAvg = GetAverageValue();

                        Gesture.Rotate(valueAvg);

                        prevAngle = curAngle;
                    }
                    //pinch
                    else
                    {
                        Vector2 curDist  = pos1 - pos2;
                        Vector2 prevDist = (pos1 - delta1) - (pos2 - delta2);
                        float   pinch    = prevDist.magnitude - curDist.magnitude;

                        Gesture.Pinch(pinch);
                    }
                }

                //drag
                if (dot > 2)
                {
                    dragging = true;

                    Vector2  posAvg   = (pos1 + pos2) / 2;
                    Vector2  dir      = (delta1 + delta2) / 2;
                    DragInfo dragInfo = new DragInfo(-1, posAvg, dir);
                    Gesture.DualFingerDragging(dragInfo);
                }
            }

            lastTouchPos1 = pos1;
            lastTouchPos2 = pos2;
        }
        else if (Input.touchCount == 0)
        {
            //~ if(!firstTouch){
            //~ firstTouch=true;
            //~ }

            if (!firstTouch)
            {
                firstTouch = true;

                //for tap
                if (Time.time - tapStartTime < shortTapTime)
                {
                    if (Time.time - lastShortTapTime < doubleTapTime)
                    {
                        if (dTapState == _DTapState.Clear)
                        {
                            dTapState = _DTapState.Tap1;
                        }
                        else if (dTapState == _DTapState.Tap1)
                        {
                            if (Vector2.Distance(lastTouchPos1, lastShortTapPos) < maxDTapPosSpacing)
                            {
                                dTapState = _DTapState.Clear;

                                Gesture.DFDoubleTap((startPos + lastShortTapPos) / 2);
                            }
                        }
                    }
                    else
                    {
                        dTapState = _DTapState.Tap1;
                    }

                    lastShortTapTime = Time.time;
                    lastShortTapPos  = (lastTouchPos1 + lastTouchPos2) / 2;
                    Gesture.DFShortTap(startPos);
                }

                if (dragging)
                {
                    dragging = false;
                    Gesture.DualFingerDraggingEnd((lastTouchPos1 + lastTouchPos2) / 2);
                }

                if (charged)
                {
                    charged = false;
                    float       chargeValue = Mathf.Min(1, (Time.time - tapStartTime) / maxChargeTime);
                    ChargedInfo cInfo       = new ChargedInfo((lastTouchPos1 + lastTouchPos2) / 2, chargeValue);
                    Gesture.DFChargeEnd(cInfo);
                }
            }
        }
    }