public override void PreDraw(UISpriteBatch batch)
 {
     base.PreDraw(batch);
     Camera.Position = new Vector3(10f, 4f, 0);
     Camera.Target   = new Vector3(4f, Pet?0f:0.8f, 0);
     GameFacade.GraphicsDevice.RasterizerState = Microsoft.Xna.Framework.Graphics.RasterizerState.CullCounterClockwise;
     Scene.Draw(GameFacade.GraphicsDevice);
     GameFacade.GraphicsDevice.RasterizerState = Microsoft.Xna.Framework.Graphics.RasterizerState.CullNone;
 }
Esempio n. 2
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        public static Texture2D GenHeadTex(VMAvatar ava)
        {
            var m_Head = new SimAvatar(ava.Avatar); //talk about confusing...

            m_Head.StripAllButHead();


            var HeadCamera = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(0.0f, 7.0f, -17.0f), Vector3.Zero, Vector3.Up);

            var pos2 = m_Head.Skeleton.GetBone("HEAD").AbsolutePosition;

            pos2.Y += 0.1f;
            HeadCamera.Position         = new Vector3(0, pos2.Y, 12.5f);
            HeadCamera.FOV              = (float)Math.PI / 3f;
            HeadCamera.Target           = pos2;
            HeadCamera.ProjectionOrigin = new Vector2(74 / 2, 74 / 2);

            var HeadScene = new _3DTargetScene(GameFacade.GraphicsDevice, HeadCamera, new Point(74, 74), (GlobalSettings.Default.AntiAlias > 0) ? 8 : 0);

            HeadScene.ID = "UIPieMenuHead";

            m_Head.Scene = HeadScene;
            m_Head.Scale = new Vector3(1f);

            HeadCamera.Zoom = 13f;

            //rotate camera, similar to pie menu

            double xdir = Math.Atan(50 / 100.0);
            double ydir = Math.Atan(-50 / 100.0);

            Vector3 off = new Vector3(0, 0, 13.5f);
            Matrix  mat = Microsoft.Xna.Framework.Matrix.CreateRotationY((float)xdir) * Microsoft.Xna.Framework.Matrix.CreateRotationX((float)ydir);

            HeadCamera.Position = new Vector3(0, pos2.Y, 0) + Vector3.Transform(off, mat);

            if (ava.IsPet)
            {
                HeadCamera.Zoom *= 1.5f;
            }
            //end rotate camera

            HeadScene.Initialize(GameFacade.Scenes);
            HeadScene.Add(m_Head);

            HeadScene.Draw(GameFacade.GraphicsDevice);
            var copy = TextureUtils.CopyAccelerated(GameFacade.GraphicsDevice, HeadScene.Target);

            HeadScene.Dispose();
            return(copy);
        }
Esempio n. 3
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 public override void PreDraw(UISpriteBatch batch)
 {
     base.PreDraw(batch);
     if (!UISpriteBatch.Invalidated)
     {
         if (!_3DScene.IsInvalidated)
         {
             batch.Pause();
             Scene.Draw(GameFacade.GraphicsDevice);
             batch.Resume();
             DrawLocalTexture(batch, Scene.Target, new Vector2());
         }
     }
 }
Esempio n. 4
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        public void Draw()
        {
            RecalcBounds();
            RotationX     += RotationSpeed;
            RotationSpeed += (0.01f - RotationSpeed) / 20;

            var mat = Microsoft.Xna.Framework.Matrix.CreateRotationY(RotationX);

            Camera.Position = Ctr + Vector3.Transform(new Vector3(4, 3, 0) * (0.1f + Size * 0.2f), mat);
            Camera.Target   = Ctr + new Vector3(0, 0, 0);
            var old = GameFacade.GraphicsDevice.BlendState;

            GameFacade.GraphicsDevice.BlendState = BlendState.NonPremultiplied;
            Scene.Draw(GameFacade.GraphicsDevice);
            GameFacade.GraphicsDevice.BlendState = old;
        }
Esempio n. 5
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 public override void PreDraw(UISpriteBatch batch)
 {
     HeadScene.Draw(GameFacade.GraphicsDevice);
     base.PreDraw(batch);
 }
Esempio n. 6
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        public static Texture2D GenHeadTex(Outfit headOft, string name)
        {
            var      skels = Content.Content.Get().AvatarSkeletons;
            Skeleton skel  = null;
            bool     pet   = false;

            if (name.StartsWith("uaa"))
            {
                //pet
                if (name.Contains("cat"))
                {
                    skel = skels.Get("cat.skel");
                }
                else
                {
                    skel = skels.Get("dog.skel");
                }
                pet = true;
            }
            else
            {
                skel = skels.Get("adult.skel");
            }

            var m_Head = new SimAvatar(skel);

            m_Head.Head = headOft;
            m_Head.ReloadSkeleton();
            //m_Head.StripAllButHead();

            var HeadCamera = new BasicCamera(GameFacade.GraphicsDevice, new Vector3(0.0f, 7.0f, -17.0f), Vector3.Zero, Vector3.Up);

            var pos2 = m_Head.Skeleton.GetBone("HEAD").AbsolutePosition;

            pos2.Y += (pet)?((name.Contains("dog"))?0.16f:0.1f):0.12f;
            HeadCamera.Position = new Vector3(0, pos2.Y, 12.5f);
            //HeadCamera.FOV = (float)Math.PI / 3f;
            HeadCamera.Target           = pos2;
            HeadCamera.ProjectionOrigin = new Vector2(66 / 2, 66 / 2);

            var HeadScene = new _3DTargetScene(GameFacade.GraphicsDevice, HeadCamera, new Point(66, 66), 0);// (GlobalSettings.Default.AntiAlias) ? 8 : 0);

            HeadScene.ID = "UIPieMenuHead";
            //HeadScene.ClearColor = new Color(49, 65, 88);

            m_Head.Scene = HeadScene;
            m_Head.Scale = new Vector3(1f);

            HeadCamera.Zoom = 19.5f;

            //rotate camera, similar to pie menu

            double xdir = 0; //Math.Atan(0);
            double ydir = 0; //Math.Atan(0);

            Vector3 off = new Vector3(0, 0, 13.5f);
            Matrix  mat = Microsoft.Xna.Framework.Matrix.CreateRotationY((float)xdir) * Microsoft.Xna.Framework.Matrix.CreateRotationX((float)ydir);

            HeadCamera.Position = new Vector3(0, pos2.Y, 0) + Vector3.Transform(off, mat);

            if (pet)
            {
                HeadCamera.Zoom *= 1.3f;
            }
            //end rotate camera

            HeadScene.Initialize(GameFacade.Scenes);
            HeadScene.Add(m_Head);

            HeadScene.Draw(GameFacade.GraphicsDevice);
            return(Common.Utils.TextureUtils.Decimate(HeadScene.Target, GameFacade.GraphicsDevice, 2, true));
        }