Esempio n. 1
0
 private void ExpirationTokenTimer(Object source, ElapsedEventArgs e)
 {
     Zz.WriteServer(new Command {
         Cmd = ServerCommands.Logout, Json = SerializerAsync.SerializeJson("Token expired").Result
     });
     ZZApiMain.RemoveUserConnection(LoginResultDto.Username);
 }
Esempio n. 2
0
    void EatingSleepingBeatingDoudou(ref Wupeng wupeng, ref Doudou doudou, ref Zz zz, ref Wuwu wuwu, ref Mengmeng mengmeng)
    {
        switch (wupeng.CurrentStats)
        {
        case Wupeng.Stats.Eat:
        {
            wupeng.CurrentTime += Time.deltaTime;
            mengmeng.AtkAdding(ref wupeng);
            //问:大于和等于的时间应该是不一样的?第二遍开始不再debug吴鹏开始打豆豆了。为什么?
            if (wupeng.CurrentTime > 3.0f)
            {
                wupeng.Nrg          = 100f;
                wupeng.CurrentStats = Wupeng.Stats.Beat;
                wupeng.CurrentTime  = 0.0f;
                Debug.Log("wupeng starts beating doudou");
            }
        }
        break;

        case Wupeng.Stats.Beat:
        {
            wupeng.CurrentTime += Time.deltaTime;
            mengmeng.AtkAdding(ref wupeng);
            if (wupeng.CurrentTime > 1.0f)
            {
                wupeng.Nrg -= 10;
                doudou.HP  -= wupeng.Atk;
                Debug.Log("Wupeng.Energy drops to " + wupeng.Nrg);
                Debug.Log("doudou.HP drops to" + doudou.HP);
                wupeng.CurrentTime = 0.0f;
                if (wupeng.Nrg < 0.0f)
                {
                    wupeng.CurrentStats = Wupeng.Stats.Sleep;
                    wupeng.CurrentTime  = 0.0f;
                    wupeng.Atk          = wupeng.AtkBase;
                    Debug.Log("Wupeng.Atk returns to" + wupeng.Atk);
                    Debug.Log("Wupeng starts sleeping");
                }
            }
        }
        break;

        case Wupeng.Stats.Sleep:
        {
            wupeng.CurrentTime += Time.deltaTime;
            Healing(ref zz, ref wuwu, ref doudou);
            if (wupeng.CurrentTime >= 5.0f)
            {
                zz.Heal = zz.HealBase;
                Debug.Log("zz.Heal returns to" + zz.Heal);
                wupeng.CurrentStats = Wupeng.Stats.Eat;
                wupeng.CurrentTime  = 0.0f;
                Debug.Log("Wupeng starts eating");
            }
        }
        break;
        }
    }
Esempio n. 3
0
 public void StateMachine(ref Zz zz)
 {
     CurrentTime += Time.deltaTime;
     if (CurrentTime >= HealAddTime)
     {
         HealAddTime += 1.0f / 3.0f;
         zz.Heal     += HealAdd;
         Debug.Log("zz.Heal is" + zz.Heal);
     }
 }
Esempio n. 4
0
 public void HealAdding(ref Zz zz)//成员函数?所以声明函数和struct这些都是没有先后顺序的?
 {
     CurrentTime += Time.deltaTime;
     if (CurrentTime >= HealAddTime)
     {
         zz.Heal    += HealAdd;
         CurrentTime = 0.0f;
         Debug.Log("zz.Heal rises to" + zz.Heal);
     }
 }
Esempio n. 5
0
    void Healing(ref Zz zz, ref Wuwu wuwu, ref Doudou doudou)
    {
        switch (zz.CurrentStats)
        {
        case Zz.Stats.Prepare:
        {
            wuwu.HealAdding(ref zz);
            zz.CurrentTime += Time.deltaTime;
            if (zz.CurrentTime >= 1.0f)
            {
                zz.CurrentStats = Zz.Stats.Heal;
                zz.CurrentTime  = 0.0f;
                Debug.Log("zz starts Healing doudou");
            }
        }
        break;

        case Zz.Stats.Heal:
        {
            wuwu.HealAdding(ref zz);
            zz.CurrentTime += Time.deltaTime;
            zz.HealingTime += Time.deltaTime;
            if (zz.HealingTime >= 1.0f)
            {
                doudou.HP     += zz.Heal;
                zz.HealingTime = 0.0f;
                Debug.Log("After healing, Doudou.HP is" + doudou.HP);
            }

            if (zz.CurrentTime >= 2.0f)
            {
                zz.CurrentStats = Zz.Stats.Remove;
                zz.CurrentTime  = 0.0f;
                Debug.Log("zz starts Removing");
            }
        }
        break;

        case Zz.Stats.Remove:
            if (zz.CurrentTime >= 1f)
            {
                zz.CurrentStats = Zz.Stats.Prepare;
                zz.CurrentTime  = 0.0f;
                Debug.Log("zz starts Preparing");
            }
            break;
        }
    }
Esempio n. 6
0
        public void SateMachine(ref Doudou doudou, ref Zz zz, ref WuWu wuwu, ref MengMeng meng)
        {
            CurrentTime += Time.deltaTime;
            //Debug.Log(CurrentTime);
            switch (state)
            {
            case Wupeng.State.Eating:
                meng.StateMachine(ref this);
                if (CurrentTime - 3f >= 0)
                {
                    CurrentTime = 0;
                    Energy      = 100;
                    state       = Wupeng.State.Beating;
                    Debug.Log("Wupeng is Beating");
                }
                break;

            case Wupeng.State.Beating:
                meng.StateMachine(ref this);
                if (CurrentTime - 1f >= 0)
                {
                    CurrentTime = 0;
                    Energy     -= 10;
                    doudou.HP  -= Atk;
                    Debug.Log("doudou.HP is " + doudou.HP);
                    Debug.Log("Wupeng.Energy is " + Energy);
                    if (Energy <= 0)
                    {
                        state = Wupeng.State.Sleeping;
                        Debug.Log("Wupeng is Sleeping");
                    }
                }
                break;

            case Wupeng.State.Sleeping:
                Atk = Base_Atk;
                zz.SateMachine(ref doudou, ref wuwu);
                if (CurrentTime - 5f >= 0)
                {
                    CurrentTime = 0;
                    state       = Wupeng.State.Eating;
                    Debug.Log("Wupeng is Eating");
                }
                break;
            }
        }