Esempio n. 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Zorg enemy = collision.GetComponent <Zorg>();

        if (enemy)
        {
            enemy.TakeDamage(3);
            Destroy(gameObject);
        }
    }
Esempio n. 2
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     z = animator.GetComponent <Zorg>();
 }
Esempio n. 3
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     z = animator.GetComponent <Zorg>();
     z.rb.gravityScale = 1.8f;
     //z.dash = false;
 }