private void OnTriggerEnter2D(Collider2D collision) { Zorg enemy = collision.GetComponent <Zorg>(); if (enemy) { enemy.TakeDamage(3); Destroy(gameObject); } }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { z = animator.GetComponent <Zorg>(); }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { z = animator.GetComponent <Zorg>(); z.rb.gravityScale = 1.8f; //z.dash = false; }