Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        //GameObject objectPlayer = GameObject.FindGameObjectWithTag("Player");
        //Player player = objectPlayer.GetComponent<Player>();

        GameObject objectLimit = GameObject.FindGameObjectWithTag("ZoneLimit");
        LimitLine  zoneLimit   = objectLimit.GetComponent <LimitLine>();

        GameObject objectZone = GameObject.FindGameObjectWithTag("Zone");
        ZoneLine   zone       = objectZone.GetComponent <ZoneLine>();

        if (zone != null && update >= 400)
        {
            //player.updateRadius(4f);
            zoneLimit.setZone(Config.SIZE_ZONE * 1.4f);
            zone.setZone(Config.SIZE_ZONE * 1f);
        }

        if (zone != null && update >= 800)
        {
            //player.updateRadius(2f);
            zoneLimit.setZone(Config.SIZE_ZONE * 1f);
            zone.setZone(Config.SIZE_ZONE * 0.5f);
            update = 0;
        }
        update++;
    }