public override string ToString() { StringBuilder sb = new StringBuilder("{"); sb.Append(ZoneId.ToString() + ","); sb.Append(StartingPageId.ToString() + ","); sb.Append(ZoneName + "}"); return(sb.ToString()); }
public override string ToString() { StringBuilder sb = new StringBuilder("{"); sb.Append(ZoneId.ToString() + ","); sb.Append(UserRoleId.ToString() + ","); sb.Append(ReadAccess.ToString() + ","); sb.Append(WriteAccess.ToString() + "}"); return(sb.ToString()); }
public ZoneTreeNode(MapId map, ZoneId zone, List<Point2D> coords) : base(zone.ToString(), coords.TransformArray(coordss => new TileTreeNode(map, coordss))) { Zone = zone; Coordinates = coords; foreach (TileTreeNode child in Nodes) { if (!File.Exists(SimpleTileWriter.GetFileName(map, child.Coords.X, child.Coords.Y))) { child.BackColor = TileTreeNode.NotLoadedColor; } } }
public ZoneTreeNode(MapId map, ZoneId zone, List <Point2D> coords) : base(zone.ToString(), coords.TransformArray(coordss => new TileTreeNode(map, coordss))) { Zone = zone; Coordinates = coords; foreach (TileTreeNode child in Nodes) { if (!File.Exists(SimpleTileWriter.GetFileName(map, child.Coords.X, child.Coords.Y))) { child.BackColor = TileTreeNode.NotLoadedColor; } } }
public List <NameValuePair> GetNameValuePairs() { Boolean flag = BaseAddress != 0; var nvList = new List <NameValuePair>(); var aBase = new PPlayerUtils(BaseAddress); List <NameValuePair> baseNvList = aBase.GetNameValuePairs(); nvList.AddRange(baseNvList); nvList.Add(new NameValuePair("", "")); nvList.Add(new NameValuePair("PPlayerSelf", "")); nvList.Add(new NameValuePair("ZoneId", ZoneId.ToString())); nvList.Add(new NameValuePair("Blood1", BloodRune1Ready.ToString())); nvList.Add(new NameValuePair("Blood2", BloodRune2Ready.ToString())); nvList.Add(new NameValuePair("Unholy1", UnholyRune1Ready.ToString())); nvList.Add(new NameValuePair("Unholy2", UnholyRune2Ready.ToString())); nvList.Add(new NameValuePair("Frost1", FrostRune1Ready.ToString())); nvList.Add(new NameValuePair("Frost2", FrostRune2Ready.ToString())); nvList.Add(new NameValuePair("Backspace", Inventory.FreeBagSlots.ToString())); return(nvList); }
protected void JoinRoom(Guid sessionId, RoomId newRoomId, Hangout.Shared.Action userJoinedRoomCallback) { GetRoomFromRoomId(newRoomId, delegate(IServerDistributedRoom serverDistributedRoomToJoin) { if (serverDistributedRoomToJoin != null) { if (!mRoomIdToRoomDistributedObject.ContainsKey(serverDistributedRoomToJoin.RoomId)) { AddRoomToRoomManager(serverDistributedRoomToJoin); } List <DistributedObjectId> distributedObjectsAssociatedWithSession = mServerStateMachine.ServerObjectRepository.GetDistributedObjectIdsOwnedBySessionId(sessionId); //find the zone for the new room the client wants to join ZoneId zoneIdToJoin = mServerStateMachine.ServerObjectRepository.GetZone(serverDistributedRoomToJoin); SendMessageToClient(BeginLoadingRoomMessage(newRoomId), sessionId); //open interest in the zones that the new room belongs to AddUserSessionToRoom(sessionId, serverDistributedRoomToJoin); //move any distributed objects belonging to the client from the old zone to the new zone foreach (DistributedObjectId distributedObjectId in distributedObjectsAssociatedWithSession) { mServerStateMachine.ServerEngine.ProcessZoneChange((ServerDistributedObject)mServerStateMachine.ServerObjectRepository.GetObject(distributedObjectId), zoneIdToJoin); } // Save room id as LastRoomId for account ServerAccount account = mServerStateMachine.SessionManager.GetServerAccountFromSessionId(sessionId); account.LastRoomId = newRoomId; if (account != null) { account.UserProperties.SetProperty(UserAccountProperties.LastRoomId, newRoomId); account.SaveCurrentAccountData(delegate(XmlDocument returnedXml) { }); } BossServerAPI.UpdateSession(account.AccountId, sessionId.ToString(), "1", zoneIdToJoin.ToString(), mServerStateMachine.StateServerId, delegate(XmlDocument xmlDocument) { }); } userJoinedRoomCallback(); } ); }
/// <summary> /// Wakes the zone. If the zone is not yet instantiated will spawn a new zone and wake that. /// </summary> /// <param name='id'> /// Identifier of the zone. If a new zone is needed this will also define it's center. /// </param> /// <param name='zoneEnterer'> /// Zone enterer that triggered the zone's awakening. /// </param> public void WakeZone(ZoneId id, Collider zoneEnterer) { Zone zone = GetZoneById(id, true); if (zone != null) { zone.WakeUp(zoneEnterer); } else { Debug.LogError("Zone creation failed when attempting to wake the zone at:\n" + id.ToString()); } }
internal static OffsetTime DefaultTime(ZoneId zoneId) { return(OffsetTime.of(TemporalFields.Hour.defaultValue, TemporalFields.Minute.defaultValue, TemporalFields.Second.defaultValue, TemporalFields.Nanosecond.defaultValue, AssertValidZone(() => ZoneOffset.of(zoneId.ToString())))); }
protected override Composite CreateBehavior() { return(new PrioritySelector( CommonBehaviors.HandleLoading, //new Decorator(r => !_generatedNodes, new ActionRunCoroutine(r => GenerateNodes())), //NavGraph.NavGraphConsumer(r => FinalizedPath) new Decorator(r => !_generatedNodes, new ActionRunCoroutine(t => Lisbeth.TravelTo(ZoneId.ToString(), XYZ))) )); }