private void InitializeHistory() { var hasDamage = ParseControl.Timeline.Overall.Stats.GetStatValue("TotalOverallDamage") > 0; var hasHealing = ParseControl.Timeline.Overall.Stats.GetStatValue("TotalOverallHealing") > 0; var hasDamageTaken = ParseControl.Timeline.Overall.Stats.GetStatValue("TotalOverallDamageTaken") > 0; if (hasDamage || hasHealing || hasDamageTaken) { var currentOverallStats = ParseControl.Timeline.Overall.Stats; var historyItem = new ParseHistoryItem(); var historyController = historyItem.HistoryControl = new HistoryControl(); foreach (var stat in currentOverallStats) { historyController.Timeline.Overall.Stats.EnsureStatValue(stat.Name, stat.Value); } historyController.Timeline.Overall.Stats.EnsureStatValue("StaticPlayerDPS", currentOverallStats.GetStatValue("DPS")); historyController.Timeline.Overall.Stats.EnsureStatValue("StaticPlayerDOTPS", currentOverallStats.GetStatValue("DOTPS")); historyController.Timeline.Overall.Stats.EnsureStatValue("StaticPlayerHPS", currentOverallStats.GetStatValue("HPS")); historyController.Timeline.Overall.Stats.EnsureStatValue("StaticPlayerHOHPS", currentOverallStats.GetStatValue("HOHPS")); historyController.Timeline.Overall.Stats.EnsureStatValue("StaticPlayerHOTPS", currentOverallStats.GetStatValue("HOTPS")); historyController.Timeline.Overall.Stats.EnsureStatValue("StaticPlayerHMPS", currentOverallStats.GetStatValue("HMPS")); historyController.Timeline.Overall.Stats.EnsureStatValue("StaticPlayerDTPS", currentOverallStats.GetStatValue("DTPS")); historyController.Timeline.Overall.Stats.EnsureStatValue("StaticPlayerDTOTPS", currentOverallStats.GetStatValue("DTOTPS")); var playerList = ParseControl.Timeline.Party.ToArray(); foreach (var player in playerList) { var playerInstance = historyController.Timeline.GetSetPlayer(player.Name); playerInstance.Last20DamageActions = ((Player)player).Last20DamageActions.ToList(); playerInstance.Last20DamageTakenActions = ((Player)player).Last20DamageTakenActions.ToList(); playerInstance.Last20HealingActions = ((Player)player).Last20HealingActions.ToList(); playerInstance.Last20Items = ((Player)player).Last20Items.ToList(); foreach (var stat in player.Stats) { playerInstance.Stats.EnsureStatValue(stat.Name, stat.Value); } RabbitHoleCopy(ref playerInstance, player); } var monsterList = ParseControl.Timeline.Monster.ToArray(); foreach (var monster in monsterList) { var monsterInstance = historyController.Timeline.GetSetMonster(monster.Name); monsterInstance.Last20DamageActions = ((Monster)monster).Last20DamageActions.ToList(); monsterInstance.Last20DamageTakenActions = ((Monster)monster).Last20DamageTakenActions.ToList(); monsterInstance.Last20HealingActions = ((Monster)monster).Last20HealingActions.ToList(); monsterInstance.Last20Items = ((Monster)monster).Last20Items.ToList(); foreach (var stat in monster.Stats) { monsterInstance.Stats.EnsureStatValue(stat.Name, stat.Value); } RabbitHoleCopy(ref monsterInstance, monster); } historyItem.Start = ParseControl.StartTime; historyItem.End = DateTime.Now; historyItem.ParseLength = historyItem.End - historyItem.Start; var parseTimeDetails = String.Format("{0} -> {1} [{2}]", historyItem.Start, historyItem.End, historyItem.ParseLength); var zone = "Unknown"; if (PCWorkerDelegate.CurrentUser != null) { var mapIndex = PCWorkerDelegate.CurrentUser.MapIndex; zone = ZoneHelper.GetMapInfo(mapIndex) .English; switch (Constants.GameLanguage) { case "French": zone = ZoneHelper.GetMapInfo(mapIndex) .French; break; case "Japanese": zone = ZoneHelper.GetMapInfo(mapIndex) .Japanese; break; case "German": zone = ZoneHelper.GetMapInfo(mapIndex) .German; break; case "Chinese": zone = ZoneHelper.GetMapInfo(mapIndex) .Chinese; break; } } var monsterName = "NULL"; try { StatGroup biggestMonster = null; foreach (var monster in ParseControl.Timeline.Monster) { if (biggestMonster == null) { biggestMonster = monster; } else { if (monster.Stats.GetStatValue("TotalOverallDamage") > biggestMonster.Stats.GetStatValue("TotalOverallDamage")) { biggestMonster = monster; } } } if (biggestMonster != null) { monsterName = biggestMonster.Name; } } catch (Exception ex) { } foreach (var oStat in currentOverallStats) { historyController.Timeline.Overall.Stats.EnsureStatValue(oStat.Name, oStat.Value); } historyItem.Name = String.Format("{0} [{1}] {2}", zone, monsterName, parseTimeDetails); DispatcherHelper.Invoke(() => MainViewModel.Instance.ParseHistory.Insert(1, historyItem)); } }