private void OnPlayerInput(BasePlayer player, InputState input)
        {
            if (player == null || input == null)
            {
                return;
            }

            ZoneEditor editor = player.GetComponent <ZoneEditor>();

            if (editor == null)
            {
                return;
            }

            if (input.WasJustPressed(BUTTON.USE))
            {
                BaseEntity entity = FindEntityFromRay(player);
                if (entity != null)
                {
                    editor.AccessInventory(entity);
                }
            }
        }