Esempio n. 1
0
        public static ItemClass.Zone GetBlockZoneOverride(ref ZoneBlock block, int x, int z, ItemClass.Zone zone1, ItemClass.Zone zone2)
        {
            ItemClass.Zone targetZone = block.GetZone(x, z);
            switch ((int)targetZone)
            {
            case 8:
            case 9:
            case 10:
            case 11:
            case 12:
            case 13:
            case 14:
                if (ZMController.m_ghostMode)
                {
                    ItemClass.Zone newValue = CustomZoneData.Instance[targetZone].HasZone(zone1) ? zone1 : CustomZoneData.Instance[targetZone].HasZone(zone2) ? zone2 : CustomZoneData.Instance[targetZone].GetLowerestZone();
                    block.SetZone(x, z, newValue);
                    block.RefreshZoning(0);
                    return(newValue);
                }
                else
                {
                    return(CustomZoneData.Instance[targetZone].HasZone(zone1) ? zone1 : CustomZoneData.Instance[targetZone].HasZone(zone2) ? zone2 : targetZone);
                }

            default:
                return(targetZone);
            }
        }
Esempio n. 2
0
        private static void ApplyBrush(ZoneTool z, ushort blockIndex, ref ZoneBlock data, Vector3 position, float brushRadius)
        {
            Vector3 a = data.m_position - position;

            if (Mathf.Abs(a.x) > 46f + brushRadius || Mathf.Abs(a.z) > 46f + brushRadius)
            {
                return;
            }

            bool    m_zoning   = (bool)z.GetType().GetField("m_zoning", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(z);
            bool    m_dezoning = (bool)z.GetType().GetField("m_dezoning", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(z);
            int     num        = (int)((data.m_flags & 65280u) >> 8);
            Vector3 a2         = new Vector3(Mathf.Cos(data.m_angle), 0f, Mathf.Sin(data.m_angle)) * 8f;
            Vector3 a3         = new Vector3(a2.z, 0f, -a2.x);
            bool    flag       = false;

            for (int i = 0; i < num; i++)
            {
                Vector3 b = ((float)i - 3.5f) * a3;
                for (int j = 0; j < 4; j++)
                {
                    Vector3 b2     = ((float)j - 3.5f) * a2;
                    Vector3 vector = a + b2 + b;
                    float   num2   = vector.x * vector.x + vector.z * vector.z;
                    if (num2 <= brushRadius * brushRadius)
                    {
                        if (m_zoning)
                        {
                            if ((z.m_zone == ItemClass.Zone.Unzoned || data.GetZone(j, i) == ItemClass.Zone.Unzoned) && data.SetZone(j, i, z.m_zone))
                            {
                                flag = true;
                            }
                        }
                        else if (m_dezoning && data.SetZone(j, i, ItemClass.Zone.Unzoned))
                        {
                            flag = true;
                        }
                    }
                }
            }
            if (!flag)
            {
                return;
            }
            data.RefreshZoning(blockIndex);
            if (!m_zoning)
            {
                return;
            }
            UsedZone(z, z.m_zone);
        }
Esempio n. 3
0
 public static bool GetBlockZoneSanitize(ref ZoneBlock block, int x, int z)
 {
     ItemClass.Zone targetZone = block.GetZone(x, z);
     switch ((int)targetZone)
     {
     case 8:
     case 9:
     case 10:
     case 11:
     case 12:
     case 13:
     case 14:
         if (ZMController.m_ghostMode)
         {
             ItemClass.Zone newValue = CustomZoneData.Instance[targetZone].GetLowerestZone();
             block.SetZone(x, z, newValue);
             return(true);
         }
         break;
     }
     return(false);
 }
        private static void ApplyBrush(ZoneTool z,ushort blockIndex, ref ZoneBlock data, Vector3 position, float brushRadius)
        {
            Vector3 a = data.m_position - position;
            if (Mathf.Abs(a.x) > 46f + brushRadius || Mathf.Abs(a.z) > 46f + brushRadius)
            {
                return;
            }

            bool m_zoning = (bool)z.GetType().GetField("m_zoning", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(z);
            bool m_dezoning = (bool)z.GetType().GetField("m_dezoning", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(z);
            int num = (int)((data.m_flags & 65280u) >> 8);
            Vector3 a2 = new Vector3(Mathf.Cos(data.m_angle), 0f, Mathf.Sin(data.m_angle)) * 8f;
            Vector3 a3 = new Vector3(a2.z, 0f, -a2.x);
            bool flag = false;
            for (int i = 0; i < num; i++)
            {
                Vector3 b = ((float)i - 3.5f) * a3;
                for (int j = 0; j < 4; j++)
                {
                    Vector3 b2 = ((float)j - 3.5f) * a2;
                    Vector3 vector = a + b2 + b;
                    float num2 = vector.x * vector.x + vector.z * vector.z;
                    if (num2 <= brushRadius * brushRadius)
                    {
                        if (m_zoning)
                        {
                            if ((z.m_zone == ItemClass.Zone.Unzoned || data.GetZone(j, i) == ItemClass.Zone.Unzoned) && data.SetZone(j, i, z.m_zone))
                            {
                                flag = true;
                            }
                        }
                        else if (m_dezoning && data.SetZone(j, i, ItemClass.Zone.Unzoned))
                        {
                            flag = true;
                        }
                    }
                }
            }
            if (flag)
            {
                data.RefreshZoning(blockIndex);
                if (m_zoning)
                {
                    UsedZone(z.m_zone);
                }
            }
        }
 private static void CalculateImplementation2(ref ZoneBlock z, ushort blockID, ref ZoneBlock other, ref ulong valid, ref ulong shared, float minX, float minZ, float maxX, float maxZ)
 {
     if (((int)other.m_flags & 1) == 0 || (double)Mathf.Abs(other.m_position.x - z.m_position.x) >= 92.0 || (double)Mathf.Abs(other.m_position.z - z.m_position.z) >= 92.0)
         return;
     bool flag1 = ((int)other.m_flags & 2) != 0;
     int rowCount1 = z.RowCount;
     int rowCount2 = other.RowCount;
     Vector2 vector2_1 = new Vector2(Mathf.Cos(z.m_angle), Mathf.Sin(z.m_angle)) * 8f;
     Vector2 vector2_2 = new Vector2(vector2_1.y, -vector2_1.x);
     Vector2 vector2_3 = new Vector2(Mathf.Cos(other.m_angle), Mathf.Sin(other.m_angle)) * 8f;
     Vector2 vector2_4 = new Vector2(vector2_3.y, -vector2_3.x);
     Vector2 vector2_5 = VectorUtils.XZ(other.m_position);
     Quad2 quad = new Quad2();
     quad.a = vector2_5 - 4f * vector2_3 - 4f * vector2_4;
     quad.b = vector2_5 + 0.0f * vector2_3 - 4f * vector2_4;
     quad.c = vector2_5 + 0.0f * vector2_3 + (float)(rowCount2 - 4) * vector2_4;
     quad.d = vector2_5 - 4f * vector2_3 + (float)(rowCount2 - 4) * vector2_4;
     Vector2 vector2_6 = quad.Min();
     Vector2 vector2_7 = quad.Max();
     if ((double)vector2_6.x > (double)maxX || (double)vector2_6.y > (double)maxZ || ((double)minX > (double)vector2_7.x || (double)minZ > (double)vector2_7.y))
         return;
     Vector2 vector2_8 = VectorUtils.XZ(z.m_position);
     Quad2 quad2_1 = new Quad2();
     quad2_1.a = vector2_8 - 4f * vector2_1 - 4f * vector2_2;
     quad2_1.b = vector2_8 + 0.0f * vector2_1 - 4f * vector2_2;
     quad2_1.c = vector2_8 + 0.0f * vector2_1 + (float)(rowCount1 - 4) * vector2_2;
     quad2_1.d = vector2_8 - 4f * vector2_1 + (float)(rowCount1 - 4) * vector2_2;
     if (!quad2_1.Intersect(quad))
         return;
     for (int z1 = 0; z1 < rowCount1; ++z1)
     {
         Vector2 vector2_9 = ((float)z1 - 3.99f) * vector2_2;
         Vector2 vector2_10 = ((float)z1 - 3.01f) * vector2_2;
         quad2_1.a = vector2_8 - 4f * vector2_1 + vector2_9;
         quad2_1.b = vector2_8 + 0.0f * vector2_1 + vector2_9;
         quad2_1.c = vector2_8 + 0.0f * vector2_1 + vector2_10;
         quad2_1.d = vector2_8 - 4f * vector2_1 + vector2_10;
         if (quad2_1.Intersect(quad))
         {
             for (int x1 = 0; (long)x1 < 4L && ((long)valid & 1L << (z1 << 3 | x1)) != 0L; ++x1)
             {
                 Vector2 vector2_11 = ((float)x1 - 3.99f) * vector2_1;
                 Vector2 vector2_12 = ((float)x1 - 3.01f) * vector2_1;
                 Vector2 p = vector2_8 + (vector2_12 + vector2_11 + vector2_10 + vector2_9) * 0.5f;
                 if (Quad2.Intersect(quad.a - vector2_3 - vector2_4, quad.b + vector2_3 - vector2_4, quad.c + vector2_3 + vector2_4, quad.d - vector2_3 + vector2_4, p))
                 {
                     Quad2 quad2_2 = new Quad2();
                     quad2_2.a = vector2_8 + vector2_11 + vector2_9;
                     quad2_2.b = vector2_8 + vector2_12 + vector2_9;
                     quad2_2.c = vector2_8 + vector2_12 + vector2_10;
                     quad2_2.d = vector2_8 + vector2_11 + vector2_10;
                     bool flag2 = true;
                     bool flag3 = false;
                     for (int z2 = 0; z2 < rowCount2 && flag2; ++z2)
                     {
                         Vector2 vector2_13 = ((float)z2 - 3.99f) * vector2_4;
                         Vector2 vector2_14 = ((float)z2 - 3.01f) * vector2_4;
                         for (int x2 = 0; (long)x2 < 4L && flag2; ++x2)
                         {
                             if (((long)other.m_valid & ~(long)other.m_shared & 1L << (z2 << 3 | x2)) != 0L)
                             {
                                 Vector2 vector2_15 = ((float)x2 - 3.99f) * vector2_3;
                                 Vector2 vector2_16 = ((float)x2 - 3.01f) * vector2_3;
                                 float num1 = Vector2.SqrMagnitude(vector2_5 + (vector2_16 + vector2_15 + vector2_14 + vector2_13) * 0.5f - p);
                                 if ((double)num1 < 144.0)
                                 {
                                     if (!flag1)
                                     {
                                         float f = Mathf.Abs(other.m_angle - z.m_angle) * 0.6366197f;
                                         float num2 = f - Mathf.Floor(f);
                                         if ((double)num1 < 0.00999999977648258 && ((double)num2 < 0.00999999977648258 || (double)num2 > 0.990000009536743))
                                         {
                                             if (x1 < x2 || x1 == x2 && z.m_buildIndex < other.m_buildIndex)
                                                 other.m_shared |= (ulong)(1L << (z2 << 3 | x2));
                                             else
                                                 flag3 = true;
                                         }
                                         else if (quad2_2.Intersect(new Quad2()
                                         {
                                             a = vector2_5 + vector2_15 + vector2_13,
                                             b = vector2_5 + vector2_16 + vector2_13,
                                             c = vector2_5 + vector2_16 + vector2_14,
                                             d = vector2_5 + vector2_15 + vector2_14
                                         }))
                                         {
                                             if (x2 >= 4 && x1 >= 4 || x2 < 4 && x1 < 4)
                                             {
                                                 if (x2 >= 2 && x1 >= 2 || x2 < 2 && x1 < 2)
                                                 {
                                                     if (z.m_buildIndex < other.m_buildIndex)
                                                         other.m_valid &= (ulong)~(1L << (z2 << 3 | x2));
                                                     else
                                                         flag2 = false;
                                                 }
                                                 else if (x2 < 2)
                                                     flag2 = false;
                                                 else
                                                     other.m_valid &= (ulong)~(1L << (z2 << 3 | x2));
                                             }
                                             else if (x2 < 4)
                                                 flag2 = false;
                                             else
                                                 other.m_valid &= (ulong)~(1L << (z2 << 3 | x2));
                                         }
                                     }
                                     if ((double)num1 < 36.0 && x1 < 4 && x2 < 4)
                                     {
                                         ItemClass.Zone zone1 = z.GetZone(x1, z1);
                                         ItemClass.Zone zone2 = other.GetZone(x2, z2);
                                         if (zone1 == ItemClass.Zone.Unzoned)
                                             z.SetZone(x1, z1, zone2);
                                         else if (zone2 == ItemClass.Zone.Unzoned && !flag1)
                                             other.SetZone(x2, z2, zone1);
                                     }
                                 }
                             }
                         }
                     }
                     if (!flag2)
                     {
                         valid = valid & (ulong)~(1L << (z1 << 3 | x1));
                         break;
                     }
                     if (flag3)
                         shared = shared | (ulong)(1L << (z1 << 3 | x1));
                 }
             }
         }
     }
 }