Esempio n. 1
0
 public void Cmd_ApplyDamage(float points)
 {
     npcHP -= points;
     if (npcHP <= 0)
     {
         if (isLocalPlayer || !isLocalPlayer)
         {
             dead             = true;
             killCount.value += 1;
             Explode.GetComponent <ParticleSystem>().Play();
             hideThis.transform.localScale = Vector3.zero;
             foreach (Behaviour childCompnent in gameObject.GetComponentsInChildren <Behaviour>())
             {
                 if (GetComponent <Animator>())
                 {
                     gameObject.GetComponent <Animator>().enabled = true;
                 }
                 childCompnent.enabled = false;
             }
             es.Cmd_EnemyEliminated();
             StartCoroutine(removeFromNetwork());
             Destroy(gameObject, 3);
         }
     }
 }