Esempio n. 1
0
    private void createZombie()
    {
        GameObject createdEnemy = Instantiate(enemy, new Vector3(randomPosition(), zombieStartRootPosition.y, zombieStartRootPosition.z), rotation) as GameObject;

        createdEnemy.transform.LookAt(cam.transform.position);
        ZombieMovementScript zombiescript = createdEnemy.GetComponent <ZombieMovementScript>();

        zombiescript.setZombieID(zombieCounter++);
    }
Esempio n. 2
0
    void OnCollisionEnter(Collision collision)
    {
        //Debug.Log("oncollision enter called");
        ParticleSystem ps = (ParticleSystem)Instantiate(particleSystem, this.transform.position, particleSystem.transform.rotation);

        ps.Play();
        StartCoroutine(DeleteParticleAfterShowing(ps));

        //explosionAudio.Play();

        AudioSource.PlayClipAtPoint(explosionAudio.clip, this.transform.position);


        Collider[] hitColliders = Physics.OverlapSphere(this.transform.position, explosionRadius);

        int combo = 0;

        for (int i = 0; i < hitColliders.Length; i++)
        {
            Debug.Log(hitColliders[i].name);
            ZombieMovementScript script = hitColliders[i].GetComponent <ZombieMovementScript>();
            if (script != null)
            {
                combo += 1;
                script.colleteralDamage();
            }

            //hitColliders[i].SendMessage("die");
        }

        if (combo > 1)
        {
            GameScript.isCombo = true;
            GameScript.points += combo;
        }
        // Debug-draw all contact points and normals
        foreach (ContactPoint contact in collision.contacts)
        {
            Debug.DrawRay(contact.point, contact.normal, Color.white);
        }

        Destroy(GameScript.actualGrenade);
    }