Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
//
//		 ie = ints.GetEnumerator();
//
//		while(ie.MoveNext())
//		{
//			Debug.Log(ie.Current);
//
//		}
//
//		ie = strings.GetEnumerator();
//		while(ie.MoveNext())
//		{
//			Debug.Log(ie.Current);
//		}
//
        ZombieMaster o  = new ZombieMaster("Boss", strings);
        IEnumerator  ie = o.GetEnumerator();

        while (ie.MoveNext())
        {
            Debug.Log(ie.Current);
        }
        Debug.Log(ZombieMaster.ZombieMasterName);
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        ZombieMaster zombieMaster = new ZombieMaster("bob");

        Debug.Log(ZombieMaster.ZombieMasterName);

        foreach (object obj in zombieMaster)
        {
            Debug.Log(obj.ToString());
        }
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        ZombieMaster zombieMaster = new ZombieMaster("bob");

        Debug.Log(ZombieMaster.ZombieMasterName);

        foreach (object obj in zombieMaster)
        {
            Debug.Log(obj.ToString());
        }
    }
Esempio n. 4
0
    void Start()
    {
        // ZombieMaster is IEnumerable and it has additional properties. You can log its name and iterate through its list of minions.
        // You can use as many interfaces as you wish.
        // Interfaces not only tell you what is expected of your class, but also how to get it done.
        ZombieMaster zombieMaster = new ZombieMaster("bob");

        Debug.Log(ZombieMaster.ZombieMasterName);
        foreach (object obj in zombieMaster)
        {
            Debug.Log(obj.ToString());
        }
    }