void Start() { agent = GetComponent <NavMeshAgent>(); zombieLiving = GetComponent <ZombieLiving>(); zombieLiving.OnZombieRun += Run; zombieLiving.OnOutOfRange += OutOfRange; zombieLiving.OnShepsHere += ShepsHere; }
void Start() { animator = GetComponent <Animator>(); agent = GetComponent <NavMeshAgent>(); zombieLiving = GetComponent <ZombieLiving>(); zombieLiving.OnZombieAttack += Attack; zombieLiving.OnZombieRun += Run; zombieLiving.OnOutOfRange += OutOfRange; }
private void Start() { zombieLiving = GetComponent <ZombieLiving>(); zombieLiving.OnZombieDying += Dying; }