private void Start() { claw = GetComponent <AudioSource>(); agent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); dropItemController = GetComponent <DropItemController>(); player = FindObjectOfType <PlayerController>().transform; healthBar = GetComponentInChildren <ZombieHealthBar>(); healthBar.SetSliderValue(currentHealth, maxHealth); agent.speed = currentSpeed; }
void Awake() { _healthBar = GetComponentInChildren <ZombieHealthBar>(); _zombieAI = GetComponent <ZombieAI>(); _zombieMover = GetComponent <ZombieMover>(); _squad = transform.parent.GetComponent <ZombieSquad>(); if (_squad == null) { _squad = FindObjectOfType <ZombieSquad>(); } AudioManager = GetComponent <ZombieAudioManager>(); Invoke("UpdateParametersByMode", 0.1f); }